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First Post
I am considering to allow clerics to freely assign domain spells in regular spell slots (but requiring at least one domain spell at each spell level). This would obviously strengthen the cleric, but I feel that it enables him to much more represent the domains his god grants him - and that he is supposed to represent as aspects of his god.
The trouble is, this will allow clerics to cast many powerful spells - say, burning hands, almost as many times a day as a sorcerer. Clearly this is too powerful, and I am stomped on ideas on how to impelement this change without overtunring the balance of the campaign.
So I turn to the boards, seeking the advice of my peers....
Anyone?
The trouble is, this will allow clerics to cast many powerful spells - say, burning hands, almost as many times a day as a sorcerer. Clearly this is too powerful, and I am stomped on ideas on how to impelement this change without overtunring the balance of the campaign.
So I turn to the boards, seeking the advice of my peers....
Anyone?