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Free Minded - OOC [closed]

Happy Marriage

Money:
The values presented in the earlier post (34'580gp) represents how much the whole possessions are worth. It is likely you would never be able to sell all that for that much money, specially since most people in Bastillar can't afford those items.

I will consider what you wrote on post #50 as a "desired result" if you are able to get that much money. In case the group doesn't manage to get that enough money for your purchases I will consider the first ones more important than the later items.

You probably don't spend 600gp on the wedding party. The wedding of a king would cost anywhere from 1'000gp to 10'000gp but it would involve hundreds of people a great variety of exotic meals and festivities lasting at least a couple of days. For an impressive party with as much as 100 guests, very good food and music for 6 hours, you would spend 300gp - that is what I recommend you spend.
Marriage:

Suurgrino certainly accepts your request for the performance of the marriage. He feels honored and complies happily to the demand. Estelar and Eban are invited to celebrate their union at the Heavenly Garden, the temple where Suurgrino usually performs his rituals. The married couple is renamed and receive each a second, marriage True Name if they so desire (the most traditional ritual). The ceremony would be performed on the first day of winter then, the night of the first snow.

It is a lush ceremony to which most of the Nightwolf Pack attends, as well as important dignitaries like father Lorego, Guiar, Allaros, Kajel of House Courage, Danair and Smar from the Guard, Harman representing Rotugom and the inkeeper of the Bottom Fortune. The Last Rebel Wizard is conspicuously absent but Harman transmits his most sincere vows of happiness.

After the ceremony and the party, when the married couple goes to their new home, the entrance has been decorated with flowers from the common folk of Bastillar, the door and the windows warded with powerful runes by the Abjurer and a stack of presents waits them from various important guildmasters of the city. In particular, the Shipwrights Guild has paid for the service of servants for 5 years and Guiar has offered you and your wife two magnificient horses - having observed you training to improve your riding skills over the past months.

About Estelar:
Older than she looks, wiser than expected, but fresh and joyful from her choices in life. She likes the lute, the flute and storytelling. She wishes she was better at dancing - and still, her dancing skills leave most people at the Bottom Fortune breathless. She tells that her father lived a peaceful life in a village protected by a dragon until the coming of the Mindflayers and seems to see Dragons as great protectors of the people. She often makes jokes about Eban's seriousness but never questions his decisions when it seems to be stemming from the Brand on his forehead. The Brand seems to disturb her a little and she did ask once, how it had come to be, but doesn't seem to disaprove of it. She was very pleased with the marriage, got her nephew to perform the music during the party. She wishes to get a child before she is too old to bear children. She is Estelar Open Mind.

There is no Full Plate +1.

I will have to see what kind of magical weapons are available. Anyways, we also have to know of how much money Eban may dispose.
 

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More updates for Year 1001

Inscriptions on the Wheel:
Forged in the Half-Light to fight Darkness.
Wrought to destroy the Moaning's agents.
A power to snuff all power.
A might to conquer all might.

Light as a Weapon.
Light as a Protector.
Light to be adored.
Light to be feared.

Power from the Lights within the Dark.
Power greater than anythign there is to come.
Power over Darkness.
Power is mine.

Calendar:

The Year has 369 days. It has 72 weeks of 5 days each. It has 9 extra days usually reserved to great activities involving the whole of the community.

Most people only mark their birthdays by the part of the "day" (e.g. Early Morning) they were born, some remember the week (e.g. the 2nd week of Late Day) and a very few remember the day of the week (e.g. the second day of the first week of Late Night).

Anyways, villages usually organize a single celebration for all people born in a given part of the "day", so their are 8 official birthday celebrations per year and no more.

I would very much like to know the birthday of each character in the story.

** Daybreak - 1st Day of the Year - Time of renewal
** Spring Morning
>> Spring Morning (Early Morning) - 1st week
>> Spring Morning (Early Morning) - 2nd week
>> Spring Morning (Early Morning) - 3rd week
>> Spring Morning (Early Morning) - 4th week
>> Spring Morning (Early Morning) - 5th week
>> Spring Morning (Early Morning) - 6th week
>> Spring Morning (Early Morning) - 7th week
>> Spring Morning (Early Morning) - 8th week
>> Spring Morning (Early Morning) - 9th week
** Fast Break - 47th day of the Year - Day of fasting, night of feasting
>> Spring Morning (Late Morning) - 1st week
>> Spring Morning (Late Morning) - 2nd week
>> Spring Morning (Late Morning) - 3rd week
>> Spring Morning (Late Morning) - 4th week
>> Spring Morning (Late Morning) - 5th week
>> Spring Morning (Late Morning) - 6th week
>> Spring Morning (Late Morning) - 7th week
>> Spring Morning (Late Morning) - 8th week
>> Spring Morning (Late Morning) - 9th week
** Day of Arrival - 93rd day of the Year - Celebration of the coming of the Eclypse Gate, praise to God
>> Summer Day (Early Day) - 1st week
>> Summer Day (Early Day) - 2nd week
>> Summer Day (Early Day) - 3rd week
>> Summer Day (Early Day) - 4th week
>> Summer Day (Early Day) - 5th week
>> Summer Day (Early Day) - 6th week
>> Summer Day (Early Day) - 7th week
>> Summer Day (Early Day) - 8th week
>> Summer Day (Early Day) - 9th week
** Zenith - 139th day of the Year - Longest day of the Year - Day of long labor, night of celebration
>> Summer Day (Late Day) - 1st week
>> Summer Day (Late Day) - 2nd week
>> Summer Day (Late Day) - 3rd week
>> Summer Day (Late Day) - 4th week
>> Summer Day (Late Day) - 5th week
>> Summer Day (Late Day) - 6th week
>> Summer Day (Late Day) - 7th week
>> Summer Day (Late Day) - 8th week
>> Summer Day (Late Day) - 9th week
** First Harvest - 185th day of the Year - Grains are harvested - A celebration with fruit pies and breads is held at most villages. Large cities commemorate the Craft Guilds
>> Autumn Evening (Early Evening) - 1st week
>> Autumn Evening (Early Evening) - 2nd week
>> Autumn Evening (Early Evening) - 3rd week
>> Autumn Evening (Early Evening) - 4th week
>> Autumn Evening (Early Evening) - 5th week
>> Autumn Evening (Early Evening) - 6th week
>> Autumn Evening (Early Evening) - 7th week
>> Autumn Evening (Early Evening) - 8th week
>> Autumn Evening (Early Evening) - 9th week
** Nightcome - 231st day of the Year - Day of Remembrance - At night the dead are satiated (celebration varies according to region. At Chaun it is a night of grim festivities)
>> Autumn Evening (Late Evening) - 1st week
>> Autumn Evening (Late Evening) - 2nd week
>> Autumn Evening (Late Evening) - 3rd week
>> Autumn Evening (Late Evening) - 4th week
>> Autumn Evening (Late Evening) - 5th week
>> Autumn Evening (Late Evening) - 6th week
>> Autumn Evening (Late Evening) - 7th week
>> Autumn Evening (Late Evening) - 8th week
>> Autumn Evening (Late Evening) - 9th week
** Second Harvest - 277th day of the Year - Wine and the slaughtering of animals is celebrated at this year to hold well the winter - Wine is shared and in some places things become a little less than respectful - the Church frowns on this day and is trying to make it the Day of Worship
>> Winter Night (Early Night) - 1st week
>> Winter Night (Early Night) - 2nd week
>> Winter Night (Early Night) - 3rd week
>> Winter Night (Early Night) - 4th week
>> Winter Night (Early Night) - 5th week
>> Winter Night (Early Night) - 6th week
>> Winter Night (Early Night) - 7th week
>> Winter Night (Early Night) - 8th week
>> Winter Night (Early Night) - 9th week
** Midnight - 323rd day of the Year - Night of tales - Most villages celebrate this with a night of fantastic tales, paying troubadours and minstrels to tell stories, sing ballands and recount epics - Large cities and nobles usually hold a ball and marry their children at this day
>> Winter Night (Late Night) - 1st week
>> Winter Night (Late Night) - 2nd week
>> Winter Night (Late Night) - 3rd week
>> Winter Night (Late Night) - 4th week
>> Winter Night (Late Night) - 5th week
>> Winter Night (Late Night) - 6th week
>> Winter Night (Late Night) - 7th week
>> Winter Night (Late Night) - 8th week
>> Winter Night (Late Night) - 9th week
** Night of Magic - 369th day of the Year - Night of the Green Moon (yes, it does turn green) - Adopted from the elves - celebration with many kinds of magic
Fargus, the Unblinking, Announcer of Desolation, the Augur from Pantros:

Fargus is the Diviner Rotugom asked the Nightwolf Pack to reach at Pantros. After the Second Whitelight, it was an easy task to get in touch with Fargus - the roads weren't blocked anymore and reaching Pantros required a very short trip (some hours on boat, half a day on horse). It is likely that some of the adventurers from the Guild went to the village and invited the Wizard to come to Bastillar and he accepted in earnest. Fargus had been studying the Whitelight for some time and was very pleased to lear it was a magical item in possession of people trusted by his old fellow Rotugom.

Fargus is an obese man on his late fifties. He wears white robes and sandals most of the time. Fargus has an ugly burned mark over a patch on the right side of his face and only sees with one eye. A red garnet gem has replaced the left eye and at times it blazes with internal golden sparks. Fargus seems to be easy going and friendly. He spent ten years working for the Mind Fire and retired a couple of years ago. He was forbidden to practice magic and had to destroy his grimoire, his annotations and sell his research material. He worked from Molaram, a village to the north of Razulan where he still has a small cache of hidden items and anotations. Fargus would greatly appreciate returning to activity, he loans some books from Rotugom and is set to research some of his spells again.

Fargus tells the members of the Nightwolf Pack that if they could retrieve his material on the small tower on an island on the Gurgar River he would greatly appreciate it. He had a couple of projects he hopes would be of interest to any adventurer.

Rotugom is initially quite upset with finding out Fargus worked for the enemy, and more so when the Augur comes to Bastillar without his grimoire. Rotugom ends up forgiving Fargus after all and they soon start working together. Rotugom has three main projects with Fargus: making projects to open a Tower of Arcane learning in Bastillar so there would be mages coming to the city to learn; studying the wheel and ways to protect it from scrying (Fargus would have been of great aid on this if he had his spells, still his arcane knowledge on the ways of divination is deep and vast); and, finally, to find Nurion, the Necromancer, the man that studied with them on the Oathboudn Arcane Academy southeast of Chaun and that didn't seem to be present at Benzon as expected. Strangely, as time passes, Rotugom seems more and more concerned with the wereabouts of Nurion.

That will be all for tonight folks. I'm still missing the jobs the guild asks of you during the year (I missed that for year 1000 till the end... :( ). Hope to have that up tomorrow - perhaps with the available magical items for this year. On magical items, keep in mind that it will be only limited modifications on what was available the previous year.
 

born Midnight - 323rd day of the Year - Night of tales - Most villages celebrate this with a night of fantastic tales, paying troubadours and minstrels to tell stories, sing ballands and recount epics - Large cities and nobles usually hold a ball and marry their children at this day- ok
 

Autumn Evening (Early Evening) - 4th week

Decidido isso, Gaubond passou a maioria do seu tempo estudando os Dogmas da religião. Ele sabe que nunca se tornará um clerigo, muito menos um paladino (porta com orgulho a tatuagem de chaotic) mas quero saber se ele já ouviu falar dos Holy Liberators.... É um sério caminho a se seguir se for permitido.

Ele está disposto a acreditar que a roda realmente foi coisa de Deus, e que está nas mãos dele por um propósito.

Sobre os itens e dinheiro acho complicado ter qualquer decisão antes do próximo jogo (já que o pessoal tem de estar reunido para decidir quem fica com o que) mas no passar do ano eu gostaria de saber se Rotugon e ou Surgrino poderiam encantar Shedder com o poder do fogo (assim como a Helltouch encontrada)

Gostaria de saber como está o Prelado em relação a Rotugon, já que ele tinha dívidas com a igreja.

respondidas essas perguntas eu posto mais, valeu.
 
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A new hatch of answers

First to clear a point:
I would also like to know the year each character was born at. Keep in mind the game started on year 1000 at the celebration of the 1000th year of the coming of Humans through the Eclypse Gate. What age where you at year 1000? Please indicate the year you were born at.

Learning the dogmas of the Church:
* Will you be taking at least one rank in religion?

Liberators and Paladins of Chaos:
Certainly Gaubond has heard about Holy Liberators. They are infrequent figures and are not usually found in Temples but they are known and respected. Many a terrorist group claims to be led by a Holy Liberator, but if Gaubond takes ranks in religion, he knows it can't be true for all rebels since many practice acts of butchery unacceptable to such holy men. Holy Liberators aren't the only chaotic paladins around, Paladins of Freedom (as seen in Unearthed Arcana, variant paladins) are known to exist in the Shaaradir. As Holy Liberators and Paladin's of Honor, they are affiliated to the Church, though more loosely.

Suurgrino is also very inclined in believing the Wheel is the work of God, his Will made concrete. Lorego, however, is a little more reticent to accept that thesis.

Items and Money:

I would very much like to know your position on items and money before next game. It will take an awful amount of time to sort that out after we meet. If you think the players won't be able to debate what to do about the spoils, it would be nice if each of you posted at least what you "intended" to do if things went the way you wanted. So, you could tell me you would like to buy a new sword or a cloak to substitute the one you sold to get the sword. And later, if you didn't have the money, you wouldn't have the cloak.

The Priest and the Wizard:
Prelate Sibaro doesn't like Rotugom. It is clear everytime they meet. Rotugom doesn't seem to trust Sibaro either, and whenever he can, the Unassailable doesn't attend events Sibaro goes to, and when he has to, Rotugom shows up with a moderately heavy escort.

Lorego hasn't made his mind yet. He tried meeting Rotugom more than once at his tower outside of Bastillar, but Rotugom always claims to be too busy to receive the Prelate of Benzon.
 

Bem, eu preciso saber qual a ideda média de um gigante..... comparando com humanos, eu teria uns 24-25 anos.

Sim, vou pegar rank em religion.

Pretendo ficar com uma das espadas ou escudo.... ou os dois, hehe (na verdade encantar minha arma com o poder do fogo em troca da espada).

Gostaria de saber oq foi feito da casa dos Grimcoins...
 
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Of the spoils of the Greencoins Manor in Bastillar an item of great interest would be the Manor itself. It was taken as reward to House Courage. In the months following the finding of the spy at the manor, House Courage emptied the items in the house and locked the place. Inquiries to the representatives of the great house in Bastillar inform any interested buyers that it is expecting definition by the heads of House Courage at Chaun.

Enchanting weapons isn't easily done in Bastillar, only a few enchanters of talent can be found in the city, the Flaming enchantment, however, is a relatively simple one and the enchanter will be more than pleased to do it for you for the standard, Church set, price of 8'000gp. Massaris, the enchanter, won't take a sword as only payment since she could be unable to sell it for a long time and have no reward for her efforts. She may accept magic items for at most half the price of the job. She may accept jewelry. Massaris also cannot take your sword for its standard value. It would have to be for at most 1/2 its market price.

I do not dispose of the data for the Giant's standard age. I will try to post it tomorrow.
 


Massaris, the Enchanter

Massaris is a Aaelar (from Mythic races), as most of her kin, she is small (1m03), stockier than a halfling (28kg), broad faced, with golden eyes and thick braids of hazel hair. She would likely seem pretty to Gaubond, but really too small for anything more than a light flirt.

She is empathic and smiles openly to jokes. She was somewhat disturbed by Gaubond's appearance, but quickly assumed a professional behavior. She is of moderate talent, having been working on enchantments for a short time.

Massaris is no wizard. She is completely unable to cast spells, but she learns them and is able to associate them to forging of steel to create magical objects.
 

Oh well, vou ter mais de 3 vezes a altura dela, creio que se torne impossível mesmo.

Bem, vou tentar diplomaticamente que Rotugom e a igreja se aproximem de novo. Ou que a igreja o perdoe ou que Rotugom pague de alguma forma pelo que ele fez.

Existe pré-requisitos para ser Holy Liberator como 5 de diplomacy e 5 de sence motive, eles serão cobrados? Eu não quero fazer o char com o intuito de ser, mas meu objetivo eh aprender sobre eles e me tornar um. Como proceder quanto a mecânica do jogo?
 

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