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Free Minded - OOC [closed]

Buckler [1'165gp]
+1
Heavy Steel Shield [9'170gp]
+2 and Arrow Catching (+1)
Heavy Darkwood Shield [257gp]
Darkwood (No armor penalty)
Full Plate [2'650gp]
+1
Full Plate [13'350gp]
+3 and Glammered (+2'700)
Hide [1'165gp]
+1
Studded Leather [1'175gp]
+1

Quarterstaff [2'300gp]
+1
Dwarven Waraxe [2'330]
+1
Crossbow bolts [50'000gp]
+3 and axiomatic

Cure light wounds (potion)
Endure elements (potion)
Hide from animals (potion)
Hide from undead (potion)
Jump (potion)
Mage armor (potion)
Magic fang (potion)
Magic stone (oil)
Magic weapon (oil)
Pass without trace (potion)
Protection from (alignment) (potion)
Remove fear (potion)
Sanctuary (potion)
Shield of faith +2 (potion)
Shillelagh (oil)
Bless weapon (oil)
Enlarge person (potion)
Reduce person (potion)
Aid (potion)
Barkskin +2 (potion)
Bear’s endurance (potion)
Blur (potion)
Bull’s strength (potion)
Cat’s grace (potion)
Cure moderate wounds (potion)
Darkness (oil)
Darkvision (potion)
Delay poison (potion)
Eagle’s splendor (potion)
Fox’s cunning (potion)
Invisibility (potion or oil)
Lesser restoration (potion)
Levitate (potion or oil)
Misdirection (potion)
Owl’s wisdom (potion)
Protection from arrows 10/magic (potion)
Remove paralysis (potion)
Resist energy (type) 10 (potion)
Spider climb (potion)
Undetectable alignment (potion)
Resist energy (type) 20 (potion)
Cure serious wounds (potion)
Daylight (oil)
Displacement (potion)
Flame arrow (oil)
Fly (potion)
Gaseous form (potion)
Greater magic fang +1 (potion)
Greater magic weapon +1 (oil)
Haste (potion)
Heroism (potion)
Keen edge (oil)
Magic circle against (alignment) (potion)
Magic vestment +1 (oil)
Neutralize poison (potion)
Nondetection (potion)
Protection from energy (type) (potion)
Rage (potion)
Remove blindness/deafness (potion)
Remove curse (potion)
Remove disease (potion)
Tongues (potion)
Water breathing (potion)
Water walk (potion)

Ring of Protection +1
Ring of Featherfalling
Ring of Swimming

Metamagic Silent Rod [11'000gp]

Scrolls
(Any up to 500gp - Druid scrolls have only a 50% of being available. At most 1d4 scrolls of any given type are available at once)

Wand of Charm Animals
Wand of Detect Secret Doors
Wand of Magic Missiles
Wand of Bear's Endurance

Quaal's Feather Token, bird
Bracer's of Armor +1
Elixir of Fire Breath
Dust of Disappearance
Headband of Intellect
Stone Salve (x2)
Mysterious Book
Figurine of Wondrous Power, Dog
 

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Eban, look around during his watch time during the night he thinks about his courage to go in aid of Cedric, no fear, no exaltation and the god once more smile to him from above, he look at his hands and hope that the elves that die today find a place to rest in the arms of god and blood in his hands is now all blurred, he can't believe that he has lived one more day, in silence he scream releasing his fears way.
Once again after the successful mission in Benzon he finds himself thinking of his destiny, he slowly pass his hand over his forehead and fell that the law brand is there, he has chosen his path long before join the night wolf pack and he feels that is hard to obey two different masters at one side, he reckless devotion to see the job done, in the other side his desire to obey the law and today he had broke the law for his duty for the night wolf pack, for his army friends and above all for the people of Bastillar.
Today his confident was his ruin if he had thinking beside keeping the stranger way maybe this could have being avoided the battle against the gamekeepers of the House of Aaron would have being avoided and three man would have return home for their families. He try to blame some of the guilt that is killing him to the one gamekeeper he has aloud to live in the previous encounter, if he had stayed away… , but deep down he knows that the ranger word outlaw is burning his heart and soul.
He starting picking a head start of his company and the sound of his companions talking about the possibilities of avoiding further actions like that is something like what he is felling now the innocent blood isn’t wash way he indeed burn the soul.
He knows what he have to do, but where is the courage now to face the law he was trying to defend and live by it. He want to go back and take his bully words back, at the same time he knows that this isn’t real possibility and he some how have to pay but how? He walk the road listen his friends and some times father Narjin words as the Fort Wall-o-Beyond is near and for now the must do his duty, and maybe after father Narjin would see his prison short, after all Lord Aaron is his nephew.
 
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honor code ( Eban)he deals openly and honestly with others and cleaves to the ideals of justice .
Moral decisionsdo not come in shades of gray, only right and wrong
He never fears to act,but lives life fully and wonderfully. Respect and caution
replace fear
He takes opportunity to aid others, and creates opportunities whem they do not
arise, as a powerful individual, he has a responsibility to use that power to
help others
He has no readon to be cruel, and no need to prove his strenght. actions reveals
his true strenght
he conscience is the judge of his honor, the decisions he makes and how he carries
them out are a reflection of his true nature.
whem he has said that he shall perform an action, it is as good as done. he need not
make promises; speaking and doing are as if the same.
he feels resposible for his actions and their consequences and loyal to the people
in his care.
 

INFAX WOULD HAVE POST THIS BUT HAS LATE AND SO HE ASK ME TO POST FOR HIM SO THERE IT GOES.


First Part, Meeting with the counsel (10%)
"NightWolves in the Den of Lions"
Sinvric: 400+400+50 (roleplay) +20 (interaction) x4 x10% = 348
Gaubond: 400+400+50 (roleplay) +40 (interaction) x4 x10% = 356
Spike: 400+400+50 (roleplay) +40 (interaction) x4 x10% = 356
Eban: 400+400+50 (roleplay) +50 (interaction) x4 x10% = 360

Second Part, Traveling to Benzon (20%)
"Running is the Brave Thing to Do"
Sinvric: 400+350+50 (roleplay) +50 (smarts) x120% (hard) x20% x4 = 816
Gaubond: 400+350+50 (roleplay) +30 (interaction) x120% (hard) x20% x4 = 797
Spike: 400+350+50 (roleplay) x120% (hard) x20% x4 = 768
Eban: 400+350+50 (roleplay) +50 (interaction) +20 (smarts) x120% (hard) x 20% x4 = 835
Shivan: 400+350+50 (roleplay) +10 (interaction) x120% x20% x4 = 778

Third Part, Getting to Benzon and delivering the Message (40%)
"Priests and Demons"
Sinvric: 400 (+30 pelo resgate do Cedric)+400+60 (roleplay) +40 (idea, capturing the invisible) +10 (interaction) x40% x4 = 1504
Gaubond: 400+400+50 (roleplay) +70 (interaction, Giant guard, Medicine Academy, father Lorego) x40% x4 = 1472
Spike: 400+400+30 (roleplay) +30 (interaction) +10 (smarts) x40% x4 = 1392
Eban: 400 (+40 pelo resgate do Cedric)+400+30 (roleplay) +60 (interaction, Temple visits, farmer, father Lorego) +30 (heroics) x40% x4 = 1536
Shivan: 400+400+20 (roleplay) +30 (interaction) +10 (heroics, unplayed rescue of Cedric) x40% x4 = 1376

Fourth Part, Planning to leave Benzon and getting halfway through (20%)
"Hounded"
Sinvric: 390+400+30 (roleplay) +20 (interaction) x20% x4 = 672
Gaubond: 390+400+30 (roleplay) +40 (interaction) x20% x4 = 688
Spike: 390+400+40 (roleplay) +30 (interaction) x20% x4 = 688
Eban: 390+400+30 (roleplay) +40 (interaction) x20% x4 = 688
Shivan: 390+400+30 (roleplay) +40 (interaction) +50 (smarts, final option for father Lorego) x20% x4 = 728
 


XP awards for the last part of the 2nd Adventure

Fifth Part, Arrival at Bastillar (10%)
"Bright Light of Revelation"
Sinvric: 400+500+50 (roleplay) +40 (interaction, planning) +125% (tough) +10% x4 = 496
Gaubond: 400+500+70 (roleplay) +50 (interaction, council) +125% (tough) +10% x4 = 552
Spike: 400+500+70 (roleplay) +80 (interaction, Lorego, planning) +50 (smarts,saving Sinvric and Shivan) +125%

(tough) +10% = 552
Eban: 400+500+50 (roleplay) + 90 (interaction, planning, council) +125% +10% x4 = 520
Shivan: 400+500+50 (roleplay) + 60 (interaction, planning, Lorego) +125% +10% x4 = 504
 

XP totals for the Year 1001

Year 1001, God witnesses the Wheel

Sinvric: 348+816+1504+672+496=3164
Gaubond: 356+797+1472+688+552=3865
Spike: 356+768+1392+688+552=3756
Eban: 360+835+1536+688+520=3939
Shivan: 778+1376+728+504=3386
 

As I was told some characters aren't adding up their XP, here goes a complete rundown:

Eban: (Level 3 base) 3000+ (1st adventure award) 3346+ (2nd adventure award) 3939 = 10285 (5th level)
Gaubond: (Level 3 base) 3000+ (1st adventure award) 3529+ (2nd adventure award) 3865 = 10394 (5th level)
Shivan: (Level 3 base) 3000+ (1st adventure award) 0+ (2nd adventure award) 3386 = 6386 (4th level)
Sinvric: (Level 3 base) 3000+ (1st adventure award) 0+ (2nd adventure award) 3164 = 6164 (4th level)
Spike: (Level 3 base) 3000+ (1st adventure award) 3332+ (2nd adventure award) 3756 = 10088 (5th level)
 

My first question is how the year end, in politic basis?
How about Lorego he will return to bezon? When he does i am going with him to pay for my crime! I hope to survive lord Aaron wrath, if possible with Lorego help?
Their is any kind of money compesation, for the last mission? I will ask Guiar for this favor?
If i am aloud to keep the long sword, i will sell it!
Can i get a new iten table for this new came adventure?
For spike please add 550 gold for the mithril shirt!
 
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News for Year 1001

** The name of the Nomad from Camp Bright Mind is Jarrich. Jarrich's aide, the Tanarukk Grinourgh claims to be a general of the Horde. Grinourgh affirms that if he is set free, the Horde will not come to Bastillar for awhile.

** Father Lorego kidnapped
Traveling merchants now free to reach Benzon come back with astounding news: Father Lorego is said to have been kidnapped by Bastillar terrorists. The Second Prelate of Benzon, Nathaniel, is organizing a military strike of Aaroon people to go to Bastillar and free the Holy Father.
** End of the Siege on Bastillar
With the shining of the second Whitelight the siege to Bastillar was over. Most of the troops of Camp Bright Mind were captured and led to the dungeons of the Jewel of the Earthblood. Later information revealed that the Dark Lord coming to Bastillar made his ship turn around and went back to the east. The Dark Lord would have come to Benzon after one extra month.
** The general of Camp Bright Mind, the Attach Mulbalarar fled after the Whitelight, was pursued and taken down. He died while trying to flee and was not taken prisoner.

More news to come...
 
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Into the Woods

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