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Free Minded - OOC [closed]

Adventure 01 - Session 02 : XP Awards and payments

Second Session (70% of the adventure):
* Eban : 400 + 450 (resolve) + Bravery 50 + Heroics 50 + Interaction 60 x 125% x 70% x 3 = 2651
* Gaubond : 500 + 370 (rushed) + Roleplay 120 + Interaction 80 x 130% x 70% x 3 = 2921
* Spike : 400 + 400 + Roleplay 150 + Interaction 80 x 125% x 70% x 3 = 2704
* Cedric : 400 + 400 + Roleplay 50 + Interaction 30 x 130% x 70% x 3 = 2402​

Guild payments:
800gp each for Gaubond, Eban, Spike and Cedric for rescuing Jonah
1000gp directly by the guild on behalf of familiars of the miners trapped in Sharvuur

The crystal stolen from the mines can be negotiated for 100gp.​
 

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Contacts

To all my players:
I managed to notify Eban and Gaubond over ICQ. Spike was notified over e-mail, I hope he gets it. Cedric the ranger is unreachable however. If anyone could warn him of what is going over at this page, I'd be grateful.​
 
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Year 1000 of Eclypse Gate - Eban (part2)

I will try to get a job there for the whole year in hope to get some adamantium as pay for my services.
i was thinking i could performe some guard or even cooker or miner if really came to that or even executonner stuff or any other position i could leave by the end of the year , and try to make some friends in there if that is possible.

It would take over 15 years of backbreaking work at adamantine mines eating stale bread and drinking only water to earn enough unworked adamantine to forge a dagger. Not anyone can work adamantine additionally. Anyway, the Marsha mines, like most strategic resources is worked exclusively by slaves of the Mind Fire, heavily guarded and constantly watched. Unless Eban wished to become a slave, he should avoid that area.

Eban learns also that it has become quite dangerous for people from Bastillar to leave the city's immediate area. The roads are guarded and everyone is stopped and interrogated. Many merchants have disappeared, reputedly taken to the Mindflayers' torture chambers.

As shown on the XP award post, most of your characters gained a level, including Eban. Psychic Warriors earn 2 experience points per level (and that is the case of your character, as he has no intelligence bonus). You may spend them as you wish. To learn Illithid, you need 2 skill points. You may earn ranks in Illithid (or more appropriately Mind Fire) knowledge if you wish (no more than 2 anyway) and for Knowledge (Planes) you would have to contact either Wirzo, a Telepath from the Nightwolf Pack; Saliam, a wandering sage sheltering in Bastillar; or master Parkum, counselor to Mistress Urcala of the Greencoins.

The Lich Queen in somewhere in the Astral Plane is all that you learn about her. And I don't know what what "wheel" you are talking about.

You don't have to involve Eban in politics. But if you intend to become a Slayer, you certainly have some hatred for the Illithid and you can have that and a belief that it is their right to rule the world if you want to have a consistent character. I hope you find your vision and let me know when you do.

What "job" do you intend to see done?

What kind of headhunter? Looking for criminals? Slaves? You want to know about statistics or about teachers?

Monetary award has been posted with the second XP award.
 

First things first :)
+ "Wheel" means the creep artfact they found, second.
+ "headhunter" is means in law and society point of view where i had to go to became one or what i have to do, i dont wont other class, i am seeking this as a status position only and with could be all your sugestions
+ "mind slayer" is not for me and i dont have any reason to hate mindflayer yeat. I can change my mind you know game things.
+ as for politics i will try not take a side in this history for now and live my life as best as i can trying not to commit a crime in bolt laws.
+ So i need a job for this year off you now maybe i could try hunt some crimimals in the town for the bound after all is very risk to travel as you said.

Money
new power:
animal affinity
skills
1 mind fire
1 planes
next level mindflayer lanquange" i think it could take more than a year to learn that lanquange after all i dont have a squid in my head.
money
2 cure light ones = 100gp
2 magic weapon oil = 100gp
800 save for adamantium dreans with my 100 gp crystal

the guild could supply a safe for my values?
+ new tatoo from a shovel in my arm
 
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Hmmm, hello everyone.... I'm Carlos and I'm playing Gaubond, The giant Warmain.

First of all, sorry my bad english, I'll do my best.

Infax, in this last year I'll search for the last rebel wizard... Try to learn everything he wants to teach about the rebellion. If it really exists and what he is doing about it. Maybe we can become friends.I'll keep secretive for everyone about the artifact for now.

With my money I'll buy 2 magic weapon oil e 4 more healing potions (300 gp)

I want to know if there's some magic itens in the guild or with the wizard that I can buy (like the eletric bracers or the feather fall iten).

Oh, if the city is fighting the Mind FLayers I'll help them as I can.

Well, what do I learn with the wizard?

regards

Carlos Neto
 

The more the merrier

Ah! Yes, yes, things are heating!

Ok. For Eban:

Headhunters are called for by the law enforcement agencies of Bastillar. However, law enforcement is in great disorder due to the conflict for power in the city. It is possible that Eban could get a couple of jobs for the police, or more likely for a citizen unable to get appropriate help from law about some minor stolen possession. Another case would be a citizen - Ular, the carpenter - claiming to have been beaten by a brute in a bar, the police doesn't have time for his pleading either.

The Nightwolf Pack has plenty of jobs for their adventurer members for the year 1000 (see post below). If you decide to take them, you will have little time for jobs outside. Besides, the guild doesn't apreciate its members becoming too much of freelancers.

And as mentioned previously the greatest risk for those traveling beyond Bastillar is to be caught by the Mind Fire, and against that, you have little chance.

The guild offers rooms, food, training, and certainly can offer a safe for the valued possessions of its MEMBERS. So I will assume you choose to stay a member of the guild, not a freelancer (doesn't mean you can't get a few headhunter jobs) and certainly not an oponent of the Nightwolf Pack.

For Gaubond:

The last Rebel Wizard (I liked the title) is Rotugom, the Unassailable. His tower stands on a hill outside of Bastillar. The guards that used to surround the tower day and night are dead when you get to the tower (I changed that from what I told you in game, sorry). They had the same marks as Eban, in blood, on their eyes and ears, and mostly were incinerated, others had their throats slitted.
Rotugom never showed himself, either at his tower, nor at the city, but an envoy of his, Harman, Herald of the Unassailable, makes his appearance in Bastillar. Harman announces that he speaks for Rotugom and has quickly taken part in the political life of Bastillar. Rotugom seems to be favorable to taken the fight back to the Illithid and he repeatedly requests the city to prepare an offensive on the city of Razula - currently at the hands of the Mind Fire.

What you can learn of Rotugom in the town is that he is a great wizard, an Abjurer and a Runethane. He has seriously warded his tower and is said to be almost impossible to hurt. He protected Bastillar for 12 years since the Mindflayer invasion until the city betrayed him and poisoned his men so the Mind Fire could take the city. Ever since then, he has become quite solitary, keeping watch over his tower and striking at the Mind Fire whenever he can. He is said to have been unable to return to Bastillar while the Illithid occupied the city, but should be able to now. He likes to summon demons and his former associates where the Necromancer Aishavus and an adventuring band known as the Moonblooded. The leader of the Moonblooded, Klavian the Unruly was taken by the Mind Fire two years ago and crucified outside of the city of Garnor, near the Chaun capital city.

The rebellious group that claimed responsibility for the collapse of Sharvuur, the Black Watch, never revealed themselves in the year since the rescue of Jonah. No one knows why.

You can become friendly with Harman, Herald of the Unassailable, however to become too close to him would mean becoming enmeshed in politics. This is your choice, but I would like to read it clearly.

You can be as secretive about the "wheel" as you like, unless Cedric starts talking. I'll need a position from him before confirming what the city knows about the artifact by the end of the year.

I'll post more about the resources in Magic Items in Bastillar as soon as I can.

The Mind Flayers are not sending armed forces to the city yet. By the end of the year, they have sent two ambassadory missions. One of the embassies was killed by revolted citizens before it left the city after having spoken to the current city council. The city has trouble with bandits, with revolting citizens, with merchants building private armies and with a general disorder as no one knows yet what will become of Bastillar and who will rule over it. The city council has counted an average of 4 members in the last year, not one of them has stayed more than 3 months on the seat. Political forces are changing too fast to follow.
 

Well, ok.... I'll try to get close do Harman.... and I'll promisse him a very effective way to combat the Illithids if he arrange a encounter with the wizard.

About Cedric I have talked to him and we will keep secret about the wheel.
 

Cheers Carlos :D

Cote: Infax
The guild offers rooms, food, training, and certainly can offer a safe for the valued possessions of its MEMBERS. So I will assume you choose to stay a member of the guild, not a freelancer (doesn't mean you can't get a few headhunter jobs) and certainly not an oponent of the Nightwolf Pack.


OK, I will store most of my travel and money eq at the guild and look in the board for some action this year. That don't live the town only kind of job i am for it

Ular, the carpenter;
First i will judge mister Ular history before rush to injustice but if he is in his right i will show some bully stuff for that brigand, if i can :] of course that justice most be done

I will try not to upset the guild with my freelancer job. I will show the thiefs that crime badly done doesn't pay for it.

I will do as i can do gain the police trust and respect and will accept jobs and stuff like money as a reward for the services.

Hunting man will be a good thing to do for the years, remember not to much to upset the guild and for jobs well done i will present my safe as a member of the Nightwolf Pack and pay them for their share of the gains of course.



And where is the guild job offers?

I will take the less trouble possible, that means no living town to find or rescue no one that's is for sure. For dume (doon) companions that ventures beyond their habilities and far from the walls safe keeping, i will be very sorry and morn them with lots of guild free wine.
 

Gaubond:
Harman seems suspicious but he feels like you are telling the truth. He can arrange a meeting for you, outside of town. If you agree, you must show up alone and with no powerful spells working on your person at a secluded place in the woods.
Tell me if you agree and if you do as requested. Also tell me if you show up with the wheel.
You feel there can be dire consequences if you show up and later don't proove you have a good way of fighting Mindflayers.
 

Eban:
Ular easily convinces you of the worhtiness of his cause. You show up to the same bar, call the bully outside and teach him a good lesson. The guy was big but had nowhere your training at fighting. Even when you tell him why he is getting beaten he seems alost as to what is happening.

Gaining the guards' trust is hard. Leadership changes too fast in the following year and you find out you are risking upsetting new leaderships by bonding too much to previous important figures in the hierarchy.

The guild eagerly accepts its part in the payments you get and keep offering you proper logging as a guild member. Guiar, the guild leader is quite absent lately, somewhat embroiled in the city's politics, but the other management staff members keep on their works as usual.

Sorry, but the guild jobs are still pending as are magical items available at Bastillar in the millenium year. Hope I get to those later today.
 

Into the Woods

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