Majoru Oakheart
Adventurer
We ended our campaign that's lasted about a year today with mixed reactions to our final session. This game took place in 4e, but the edition only matters slightly to my question here. There will be a TL;DR in my second post for those who don't care about the background.
Our DM made up his own campaign world that is fairly intricate. He is a storytelling DM for sure. He planned a long campaign out with a fairly grand story. I assume the story changed as we made decisions, but I can't really say for sure.
The basic idea of the story is that it takes place on "The Green Moon", which is overrun by plants that grow at super speeds. Except for mesas that have cities on them. The cities aren't overrun due to "seeds of Misha", artifacts given to the people by the goddess Misha...which is the dominant religion on the planet as a result. Legend has it that the people of the Green Moon originally came from a planet that the moon circles. They were brought here by Misha who had a disagreement with the other gods and took a bunch of people to start her own planet.
We also found out that a bunch of creatures that are called "demons" are members of the same race as the gods. They disagreed with what the gods were doing and were banished from their plane. One of which was called Illoopion. In the process of helping the church of Misha, they let us choose a reward from their vaults. One of the objects we took was a mysterious box. When we opened it, it sucked us all in to another dimension where we attempted to escape...and in the process found out that Illoopion was trapped in the box and the only way to escape was to free him with us. So, we did.
He vanished and we forgot about him. Later, we found on that an Elf known as the Heron King was marching across the continent and conquering cities. We didn't think much of it, as it didn't really affect us. Later, we were captured by the Heron King. We discovered that the general of his armies was actually Illoopion in disguise. The Heron King wouldn't believe us and we had to stage a huge escape to get out of his grasp.
We eventually discovered that Illoopion had tried to become a god many years ago, but he was stopped and trapped in the box. He wanted to put the plan into effect again, however the artifact he needed to do so was hidden in a place called the Golden City. The artifact was apparently capable of trapping a god and transferring its power to someone else. We happened to find a map that said where the 3 gems required to find the Golden City was. To make a long story short, we found all the gems and they led the way to the city. Though, they did so by creating a big magic beam that carved a path through a mountain to where it was hidden. This allowed Illoopion(and his pawn, the Heron King) to get to the city before us.
So, our last session was today. We got to the Golden City which was a battleground between 3 sides: The armies that opposed the Heron King, the Heron King's army(as he had finally realized the truth and tried to stop Illoopion), and the portion of the Heron King's army that stayed loyal to Illoopion. We found Illoopion performing a ritual with a large artifact with Misha trapped in it. We managed to take down the forcefield protecting the artifact and disrupted one of the many wizards who were performing the ritual. This, apparently, allowed the ritual to be weakened enough for Misha to escape.
Here's where the controversy comes in. Our DM isn't really one for rules. This is the first game he's every ran. He has only really been playing D&D for about a year and a half now. He hasn't even read through all the rules. He often relies on either me or my friend Jim to answer rules questions that he's too lazy to look up himself. As far as he's concerned, the rules of the game don't matter as much as the story. A number of the monsters we've fought have been custom made by him....and you can kind of tell if you've been playing 4e for a while. Powers that would make the most sense to target AC target Reflex in his game. Monsters have powers that seem kind of overpowered/out of whack for what you'd expect to see in 4e.
So, when Misha escapes this ritual, she apparently turns herself into energy and shoots herself at Illoopion. But our DM reasoned that she was weak and couldn't really aim it or control it. So, it did 150 points of radiant damage to everything in a line between her and Illoopion and going out past him for miles. No attack roll, no saving throw, no protection of any kind. Now, people who have played 4e know that 150 points of damage in an attack in an absurd amount of damage in that edition. There are level 36 solo monsters who can't do that much damage. We're level 13. My friend Jim, who is a bit of a rules lawyer points out to the DM that 150 damage is a stupid amount. Our DM points out that my character(an assassin) managed to combine poison, encounter powers, and daily powers to do 100 damage in an attack earlier in the battle and that a GOD should surely do more damage than some assassin. It is followed by a brief discussion, mostly by Jim, about the fact that in 4e, player damage is on a completely different scale than monster damage and that 150 damage kills everyone in the party immediately from full hitpoints and that even some ACTUAL GODS in the monster manual can't do that much damage(with the implication that our DM would know that if he'd actually bothered to read the rules). Meanwhile, it barely scratches Illoopion, who is a solo.
Our DM doesn't care, he says it's the last session of his campaign ever and he said 150 damage and he's sticking with it. It kills 2 party members. One of which is a cleric of Misha. He gets a little annoyed that his GOD would kill him like that. The other one is Jim. The DM re-explains that she couldn't control it because she was so weak(though, obviously, we didn't really know this in character).
A round later, our Warlock runs over to the device and picks up a glowing gem that is sitting on the same pedestal that Misha was hovering over. Our DM takes her into the next room. Then when they come back, he announces that the Warlock has vanished. Then her voice appears in the heads of the dead people's spirits and offers to bring them back to life now that she has the power to do so. Everyone at the table figures out pretty quickly what happened: The device was supposed to transfer a god's powers into someone else. It was almost done and she touched it, so she now had the powers of a god(the Warlock that is).
Apparently, the two dead people who had been sitting there getting a little annoyed out of character that their characters died in one hit with no chance to stop it, both said no. They didn't want to be brought back to life. They said that if she had the powers of Misha now, that she basically was Misha. And Misha just killed them. They weren't accepting any sort of Raise Dead from a god who would be petty enough to kill them. She tried to explain that she wasn't Misha, she was still Meva...our Warlock. They still said no. The reason wasn't exactly clear why they refused to come back to life. They just seemed a little bitter about dying.
The DM pointed out to Meva that she WAS a god and didn't have to respect their wishes if she didn't want to. She had the power to bring them back against their will. She said "Fine, I do that. They shouldn't have been killed and I'm going to right that wrong." So, they come back to life. They proceed to complain that they were brought back to life and say that they are going to start a cult to denounce her as a god and do everything in their power to make sure no one worships her. She offers to give us power to help us defeat Illoopion if we worship her. One of the other party members say yes. The two formerly dead people refuse. They said that obviously Illoopion was on the right side. He didn't callously kill them just to take a pot shot at his enemies like Misha did. Jim decides to start attacking ME to prevent me from killing Illoopion, who is still attacking us during this debate. I manage to kill Illoopion before he can stop me.
Meanwhile, Jim continues to complain about how he never wanted to be brought back in the first place. He says to me "This is a perfect ending to a perfect campaign"(with heavy sarcasm). He tells me quietly, "You NEVER give a player god like power. It's stupid. I didn't even want to come back. But I was forced to." The player of Meva finally says, "Fine, you don't want to come back to life, you don't have to. I revoke the gift of life and you die again."
The rest of us escape the Golden City and the campaign ends.
After the game was over, however, Jim continues to complain to me(even after the DM and everyone else went home) about how that was the stupidest game he had ever played in. That our DM didn't know any of the rules and it frustrated him so much. If you bring someone back to life, they have to agree, it says right there in the ritual description for Raise Dead. I pointed out to him that gods technically don't have to cast the ritual that's listed in the book, they can probably make up their own rituals and likely don't have to follow the precise rules in the book. He gets angry and says that's stupid. As a DM, you can't just make up rules as you see fit. You can't just say gods are all powerful. They follow rules as well. There is a monster entry for Bahamut. He doesn't have the ability to invent whatever ritual he wants at will. He has a limited set of powers and he forms the basis of how powerful gods should be. Which our DM would KNOW if he read the book.
I try to reason with him and say that our DM likes to use story over rules...and that I often agree with him. That many of the people at the table had fun and that I was sorry he didn't enjoy it but that his complaining for the entire last 2 hours of our session started ruining the fun for everyone else. He got super angry and said that we were ruining the fun for him so he didn't care if we enjoyed it or not. That having a DM who didn't follow the rules was the absolute worst thing to happen and the entire campaign was no fun for him. I told him that I wouldn't hesitate to bring people back to life as NPCs after the player refused to allow them to be raised. That, IMO, I can't force a player to continue playing a character they don't want to...but once they give up on that character that they become and NPC and I can do what I want with them. He told me that if I ever did that, he'd quit the campaign immediately and didn't want to discuss it anymore and stormed off(he lives with me) and went to his room.
Which finally leads me to my questions: Should the DM have the ability to bring people back to life without their permission? Should the DM be allowed to give infinite power to a player as a plot device for the last hour of a campaign? Should gods be all powerful or are they limited to a few interesting tricks?
Our DM made up his own campaign world that is fairly intricate. He is a storytelling DM for sure. He planned a long campaign out with a fairly grand story. I assume the story changed as we made decisions, but I can't really say for sure.
The basic idea of the story is that it takes place on "The Green Moon", which is overrun by plants that grow at super speeds. Except for mesas that have cities on them. The cities aren't overrun due to "seeds of Misha", artifacts given to the people by the goddess Misha...which is the dominant religion on the planet as a result. Legend has it that the people of the Green Moon originally came from a planet that the moon circles. They were brought here by Misha who had a disagreement with the other gods and took a bunch of people to start her own planet.
We also found out that a bunch of creatures that are called "demons" are members of the same race as the gods. They disagreed with what the gods were doing and were banished from their plane. One of which was called Illoopion. In the process of helping the church of Misha, they let us choose a reward from their vaults. One of the objects we took was a mysterious box. When we opened it, it sucked us all in to another dimension where we attempted to escape...and in the process found out that Illoopion was trapped in the box and the only way to escape was to free him with us. So, we did.
He vanished and we forgot about him. Later, we found on that an Elf known as the Heron King was marching across the continent and conquering cities. We didn't think much of it, as it didn't really affect us. Later, we were captured by the Heron King. We discovered that the general of his armies was actually Illoopion in disguise. The Heron King wouldn't believe us and we had to stage a huge escape to get out of his grasp.
We eventually discovered that Illoopion had tried to become a god many years ago, but he was stopped and trapped in the box. He wanted to put the plan into effect again, however the artifact he needed to do so was hidden in a place called the Golden City. The artifact was apparently capable of trapping a god and transferring its power to someone else. We happened to find a map that said where the 3 gems required to find the Golden City was. To make a long story short, we found all the gems and they led the way to the city. Though, they did so by creating a big magic beam that carved a path through a mountain to where it was hidden. This allowed Illoopion(and his pawn, the Heron King) to get to the city before us.
So, our last session was today. We got to the Golden City which was a battleground between 3 sides: The armies that opposed the Heron King, the Heron King's army(as he had finally realized the truth and tried to stop Illoopion), and the portion of the Heron King's army that stayed loyal to Illoopion. We found Illoopion performing a ritual with a large artifact with Misha trapped in it. We managed to take down the forcefield protecting the artifact and disrupted one of the many wizards who were performing the ritual. This, apparently, allowed the ritual to be weakened enough for Misha to escape.
Here's where the controversy comes in. Our DM isn't really one for rules. This is the first game he's every ran. He has only really been playing D&D for about a year and a half now. He hasn't even read through all the rules. He often relies on either me or my friend Jim to answer rules questions that he's too lazy to look up himself. As far as he's concerned, the rules of the game don't matter as much as the story. A number of the monsters we've fought have been custom made by him....and you can kind of tell if you've been playing 4e for a while. Powers that would make the most sense to target AC target Reflex in his game. Monsters have powers that seem kind of overpowered/out of whack for what you'd expect to see in 4e.
So, when Misha escapes this ritual, she apparently turns herself into energy and shoots herself at Illoopion. But our DM reasoned that she was weak and couldn't really aim it or control it. So, it did 150 points of radiant damage to everything in a line between her and Illoopion and going out past him for miles. No attack roll, no saving throw, no protection of any kind. Now, people who have played 4e know that 150 points of damage in an attack in an absurd amount of damage in that edition. There are level 36 solo monsters who can't do that much damage. We're level 13. My friend Jim, who is a bit of a rules lawyer points out to the DM that 150 damage is a stupid amount. Our DM points out that my character(an assassin) managed to combine poison, encounter powers, and daily powers to do 100 damage in an attack earlier in the battle and that a GOD should surely do more damage than some assassin. It is followed by a brief discussion, mostly by Jim, about the fact that in 4e, player damage is on a completely different scale than monster damage and that 150 damage kills everyone in the party immediately from full hitpoints and that even some ACTUAL GODS in the monster manual can't do that much damage(with the implication that our DM would know that if he'd actually bothered to read the rules). Meanwhile, it barely scratches Illoopion, who is a solo.
Our DM doesn't care, he says it's the last session of his campaign ever and he said 150 damage and he's sticking with it. It kills 2 party members. One of which is a cleric of Misha. He gets a little annoyed that his GOD would kill him like that. The other one is Jim. The DM re-explains that she couldn't control it because she was so weak(though, obviously, we didn't really know this in character).
A round later, our Warlock runs over to the device and picks up a glowing gem that is sitting on the same pedestal that Misha was hovering over. Our DM takes her into the next room. Then when they come back, he announces that the Warlock has vanished. Then her voice appears in the heads of the dead people's spirits and offers to bring them back to life now that she has the power to do so. Everyone at the table figures out pretty quickly what happened: The device was supposed to transfer a god's powers into someone else. It was almost done and she touched it, so she now had the powers of a god(the Warlock that is).
Apparently, the two dead people who had been sitting there getting a little annoyed out of character that their characters died in one hit with no chance to stop it, both said no. They didn't want to be brought back to life. They said that if she had the powers of Misha now, that she basically was Misha. And Misha just killed them. They weren't accepting any sort of Raise Dead from a god who would be petty enough to kill them. She tried to explain that she wasn't Misha, she was still Meva...our Warlock. They still said no. The reason wasn't exactly clear why they refused to come back to life. They just seemed a little bitter about dying.
The DM pointed out to Meva that she WAS a god and didn't have to respect their wishes if she didn't want to. She had the power to bring them back against their will. She said "Fine, I do that. They shouldn't have been killed and I'm going to right that wrong." So, they come back to life. They proceed to complain that they were brought back to life and say that they are going to start a cult to denounce her as a god and do everything in their power to make sure no one worships her. She offers to give us power to help us defeat Illoopion if we worship her. One of the other party members say yes. The two formerly dead people refuse. They said that obviously Illoopion was on the right side. He didn't callously kill them just to take a pot shot at his enemies like Misha did. Jim decides to start attacking ME to prevent me from killing Illoopion, who is still attacking us during this debate. I manage to kill Illoopion before he can stop me.
Meanwhile, Jim continues to complain about how he never wanted to be brought back in the first place. He says to me "This is a perfect ending to a perfect campaign"(with heavy sarcasm). He tells me quietly, "You NEVER give a player god like power. It's stupid. I didn't even want to come back. But I was forced to." The player of Meva finally says, "Fine, you don't want to come back to life, you don't have to. I revoke the gift of life and you die again."
The rest of us escape the Golden City and the campaign ends.
After the game was over, however, Jim continues to complain to me(even after the DM and everyone else went home) about how that was the stupidest game he had ever played in. That our DM didn't know any of the rules and it frustrated him so much. If you bring someone back to life, they have to agree, it says right there in the ritual description for Raise Dead. I pointed out to him that gods technically don't have to cast the ritual that's listed in the book, they can probably make up their own rituals and likely don't have to follow the precise rules in the book. He gets angry and says that's stupid. As a DM, you can't just make up rules as you see fit. You can't just say gods are all powerful. They follow rules as well. There is a monster entry for Bahamut. He doesn't have the ability to invent whatever ritual he wants at will. He has a limited set of powers and he forms the basis of how powerful gods should be. Which our DM would KNOW if he read the book.
I try to reason with him and say that our DM likes to use story over rules...and that I often agree with him. That many of the people at the table had fun and that I was sorry he didn't enjoy it but that his complaining for the entire last 2 hours of our session started ruining the fun for everyone else. He got super angry and said that we were ruining the fun for him so he didn't care if we enjoyed it or not. That having a DM who didn't follow the rules was the absolute worst thing to happen and the entire campaign was no fun for him. I told him that I wouldn't hesitate to bring people back to life as NPCs after the player refused to allow them to be raised. That, IMO, I can't force a player to continue playing a character they don't want to...but once they give up on that character that they become and NPC and I can do what I want with them. He told me that if I ever did that, he'd quit the campaign immediately and didn't want to discuss it anymore and stormed off(he lives with me) and went to his room.
Which finally leads me to my questions: Should the DM have the ability to bring people back to life without their permission? Should the DM be allowed to give infinite power to a player as a plot device for the last hour of a campaign? Should gods be all powerful or are they limited to a few interesting tricks?