TarionzCousin
Second Most Angelic Devil Ever
More clarification: How does Ars Magica not meet your needs?
More clarification: How does Ars Magica not meet your needs?
Aus_Snow said:So, this is just like GURPS, HERO, M&M, etc., etc.
I never said it didn't. But adding psionics, technology and playable races to Ars Magica is a bit work which I am trying to stay away from. Unless they did some already in their sourcebooks which i do not know.
I got a lot of mileage out of that book in the 80's, mostly because it was from the same stable as the Fighting Fantasy games, and my friends and I were in the mood for something other than the high-fantasy and sci-fi games we were playing at the time. The campaign turned into a sequence of really quite interesting alternative-history-England scenarios, and one of my friends liked it so much he started an Arthurian legends campaign which we still talk about to this day.There used to be a fairly simple game called "Maelstrom" that was around in the 1980s that had a very nice free-form magical system that I loved.
Some playable races are available, but the selection is not considerable and they are scattered. Currently I think the offerings include the Nephilim, Devil Child, people with fearie-blood (including Redcaps and Samovily), and a few more. I expect more standard-fare, such as dwarves and sidhe elves, would become available with the realease of Realms of Power: Fearies in the coming year. Adding technology and psionics, however, is beyond the pale. It would require massive changes to the setting and rules.
I nearly forgot. . . Legendary Lives. The creator (Joe Williams) has made his formerly commercial games — along with several adventures — available for free download to fans. Yay!