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Frenzied Berserker saving throw for rage

Grishnak

First Post
Does anyone think that the Frenzied Berserkers saving throw to escape the rage when they've been damaged is way too high?

It is +1 save per hp taken (to people who haven't played one or seen the class) meaning in 1 round a character could take 50 points of damage for example and never make a save due to 10 dc +50 from damage to escape it if they want to use abilities or magic items to get away from the foe.

Death is part and parcel of the game I know but when a class ability basically kills you I find it a bit too much to swallow. I've posted my slight changes to the rule on a thread in house rules so you have twice the chance to nerf :p

http://enworld.cyberstreet.com/showthread.php?s=&threadid=53300
 
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