ProfessorCirno said:I think it's lame that all clerics use "radiant" energy, and this is especially odd following their decision to very specifically allow evil paladins. So paladins can be evil, but clerics can't...?
I would guess that evil paladins use Radiant energy too.
As to the 'what about evil clerics???' thing... looking through the cleric spell list from 3.5 (in SRD), there are barely a handful of spells with the 'necromancy' tag. The various Create Undead spells, Inflict X Wounds/Harm, Slay Living, Symbol of Pain/Death, and Energy Drain. Compared to the body of cleric spells, they're a relatively tiny number. Most of them are just reversals of other cleric spells. Cure/Inflict, destroy/create undead, Heal/Harm, Energy Drain/Restoration, etc.
I think it boils down a change in the way the gods work now, as opposed to the 3.5 setting. All gods use angels as messengers, all gods use Radiant energy from the Astral Sea to empower their followers. The powers might look different, and some clerics might tend to certain powers over others, but they've pretty much agreed on a standard list of powers to grant so one god doesn't get all uppity and try to take over the material plane with overpowered clerics.
If you want clerics of the Death god to all have evil powers... perhaps clerics of the Death god tend to multiclass into Necromancer, or something. (I've seen it done in fantasy stories, works well, even if the god of death isn't particularly evil)