Paul Farquhar
Legend
This is the sort of lack of knowledge that makes me think theorycrafters have never actually played D&D.yes, blind fighting is an outlier in styles, so it has to be addressed in balance between styles.
but, really it's just 10ft(so any ranged attack with have auto-advantage all the time) and all it does is removes the need to carry around a torch. In a game where everyone has darkvision by 3rd level in one way or the other.
The purpose of Blindfighting is not to "see in the dark". It's to reverse the automatic advantage/disadvantage caused by fighting unseen opponents who are invisible/in magical darkness/cast blindness/have a gaze weapon like a medusa.
It gets even better if you can set it up yourself by casting Darkness.
It's comparable to Devil's Sight, which has longer range, but doesn't work in such a wide range of conditions (and has a spellcaster pre-requisite).
Which is better depends on the AC of your opponent.two weapon fighting: at 4th level, where you have 16 in attack stat gives you +3 damage to one attack vs. +1 attack and +1 damage to two attacks, and before mentioned additional bonuses for higher str/dex.
You would be very wrong to do so if you are trying to maximise your damage below level 5, and once you get past the level where it boosts your damage you simply trade it in for something else like Blindfighting.Unarmed fighting as Monk? yeah thanks, but I'll take my +2 dex instead.
Martial Adept is better on it's own. But you can't take it twice. Taking both turns two mediocre feats into two good feats. And no one actually plays D&D at level 15. It's level 3-9 that matter.Superior technique gets worse as you have more battlemasters dice.
it' OK at 4th level where you go from 4 dice to 5(+25%) and from 3 to 4 maneuvers(+33%)
at 15th level you get 6 dice, so 7 makes it +17% and you get extra maneuver on top of 9 that you already know. No real help there.
and extra dice does not scale(or it does, I might be reading RAW wrong)
and in the end Martial adept feat from PHB is better.