MoutonRustique
Explorer
Couldn't care less about the "guns and bombs" - not how I'd implement them, and not how I see them, and not going to use them in any case, so - meh.
The big ones I wanted in there are in there - now to see if the implementation is good/too my tastes.
My "list" : game pacing, campaign construction, encounter construction, adventure construction, game elements (spells, items, monsters) construction, NPC construction/usage, monster construction, downtime rules.
I'm not seeing "game pacing" as an explicit entry, but it is possible to fit it in a few of those stated.
On the whole, this makes me very happy indeed.
The big ones I wanted in there are in there - now to see if the implementation is good/too my tastes.
My "list" : game pacing, campaign construction, encounter construction, adventure construction, game elements (spells, items, monsters) construction, NPC construction/usage, monster construction, downtime rules.
I'm not seeing "game pacing" as an explicit entry, but it is possible to fit it in a few of those stated.
On the whole, this makes me very happy indeed.
