tuxgeo
Adventurer
So I think this is worth its own thread, because Gabe from Penny-Arcade has posted his impressions of the Red Box. We'll take the core part out of it from what he felt with playing with the essentials classes:
With the passage of time, that link (to "his impressions") now points to the Penny Arcade home page. Try this link instead.
The lines that particularly caught my eye were:So basically it's not the end of the world according to him, if it doesn't take your fancy it's not going to destroy your current games utterly and if you want a good place to start playing DnD it's for you. Note that I particularly liked the statement "Essentials isn't a new edition or even a dramatic departure from the current game. It's really just a slightly different way to play 4E".
In any event, these impressions do help ease my feelings considering Gabe has been DMing 4E for a while and is quite a fan of it. We'll all know for certain soon however!
andCWGabe said:. . . I have to say there was something cool about filling in numbers and erasing mistakes. The Essentials Player’s Handbook does an incredible job of walking you through this process via a solo adventure.
Of course, earlier he was saying that an Essentials character basically is a 4E character, so his wording there might have been able to stand a bit of polishing.. . . From what I’ve been told this is a return to the roots of D&D where fighters hit stuff and wizards were the ones with all the cool spells. Essentials attempts to solve two problems that I don’t actually have, so it’s hard for me to really comment on it. It does a great job of doing something I’m not interested in doing.
. . . They certainly had fun with Essentials but I don’t think any of them would build an essentials character to play in a regular game vs. a 4e character.

Overall, a decent (if short) Red Box early review. Good to read.