Nifft
Penguin Herder
Alright. Sounds like we have enough data to categorize this type of balance attempt.
I'm going to call it Balance by Obscurity, in reference to "Security through Obscurity". Like its namesake, Balance by Obscurity is only a delaying tactic. Your players eventually will figure out whatever weakness a critter has, so all you're doing is asking them to waste a few rounds being sub-optimal before they get to lay down the smack.
In some regards, this type of balance seems a better fit for a puzzle than a tactical skirmish. Effectively, it is a puzzle, in that it's the players who are being tested more than their characters: will you have the secret counter-measure? Will you discover what it is in time to avoid major injury?
I can see how the same kind of person which dislikes puzzles might dislike encounters that are balanced by obscurity.
Cheers, -- N
I'm going to call it Balance by Obscurity, in reference to "Security through Obscurity". Like its namesake, Balance by Obscurity is only a delaying tactic. Your players eventually will figure out whatever weakness a critter has, so all you're doing is asking them to waste a few rounds being sub-optimal before they get to lay down the smack.
In some regards, this type of balance seems a better fit for a puzzle than a tactical skirmish. Effectively, it is a puzzle, in that it's the players who are being tested more than their characters: will you have the secret counter-measure? Will you discover what it is in time to avoid major injury?
I can see how the same kind of person which dislikes puzzles might dislike encounters that are balanced by obscurity.
Cheers, -- N