Lanefan
Victoria Rules
I see what you're saying; distinction noted.FireLance said:I would make a careful distinction between equality of opportunity and equality of outcome. Forcing equality of outcome would, as you point out, take away any encouragement for anyone to play well.
Of course, it could be argued that equality of opportunity applies as much to random rolls as it does to point buy and fixed hit points, since everyone has equal opportunity to roll well or roll poorly. I guess the distinction is that there appears to be little player input to a random roll, and hence, reducing the amount of randomness in the game appeals to players who want their characters' success to depend more on player choices than on luck.
That said, you-as-player can make all the choices you want and the end result still comes down to luck anyway: I-as-DM randomly determine the Beholder's death ray is targeting you (instead of one of the other 4 characters it could target), then you randomly blow your save. As I'm probably a more chaotic personality than some in here, I just let the good/bad luck start a bit earlier.

And that said, bad luck can be overcome. An example: I play in a 3e game where we randomly roll base stats, hit points, and spell points (used instead of slots). My #1 character there is a Wizard(Illusionist; banned Evokation) whose stats, when rolled up, barely cleared the 3e DMG standard for "playable"; never mind I don't tend to go for the "optimal build" at the best of times, she's grand proof of that!


In various games, I've also seen characters with nigh-ridiculous stats not survive their first combat.
Lanefan