Umbran said:
Now, let's be fair - all the previous systems favored min/maxing. Min/maxing is about having success in the game based on common tasks (like frequent combat). So long as there are rules and these tasks, characters that work within the system to succeed at those tasks are favored. The others fail... and die.
I don't really wish to comment on this. I understand that every edition has had min/maxers, but it seems that, IMO, that you have it more so in more current editions. I never planned out my character in AD&D to 20th level before I even got in one roll of the die at 1st level. I do in the current edition.
Anyway, I've already said more than I intended to on the subject, let's just drop the edition thing.
What I really want to know is about what people think makes a fair and balanced game. Static hit points each level and point buys is just the tip of the ice berg I suspect. I don't agree with this, but I understand others do. I don't think below average characters should be PCs, but you never get a PC with below an 8 in an ability score in a point buy. That might seem fair in most peoples eyes, but it doesn't always make interesting characters and it doesn't always mean they are weak. I had a character I made and rolled a 4 for Chr and a 7 for Wis. You might think he was weak, and against some mind controlling opponents he may have been, but he had a good Str and Con and he made an excellent fighter. Because of his low Chr and Wis, he also proved to be more interesting to play because he had a flaw and not just an 8 min. In a point buy system, he would not have been as interesting.
Now, I just got off the phone with a friend as I am writing this and he too likes static hit points, as do many of you guys, but he prefers a d4 roll for wizards, d4+2 for d6 classes, d4+4 for d8 classes, d4+6 for d10 classes and d4 +8 for d12 classes. Now that you might be able to talk me into.
Umbran said:
Well, there are popular games out there that don't have dice (or enforced randomness) at all - often enough they use a resource/bidding mechanic. So let us not act as if the idea were absurd.
Are you serious? I was being sarcastic. I didn't even think that a game has already done this. I'm sure it can be done, but not ever having seen one, I can't figure out how.