DM-Rocco
Explorer
I understand that, but it is really beyond the scope of this thread. Or atleast I didn't want to turn it into thatVictim said:Well, I wish to comment on this.![]()
The reason people didn't plan out their characters was that there was no advantage to really doing so. Mechanical character optimization was almost entirely a result of initial choices (or non choices, in the case of random stats and such). To make a more powerful character, pick a more powerful class/race/kit/proficiency set up at the beginning of the game. Later character building choices have little impact, unless you're using Weapon Mastery type stuff - but you're still pretty setting the path the character will take at first level.
I'd argue that minmaxing in previous editions was less a matter of making mechanical trade offs to emphasize certain abilities and more a matter of convincing the DM to allow one to use options that were superior in pretty much every respect anyway.


Anyway, I'm sure min/maxing is is far from over, but if it makes you feel better, I agree with you


