Raven Crowking
First Post
Merlin the Tuna said:See also: "Yeah, he can destroy the universe with a single thought, but he can only do it twice per day, so it's all good."
Possibly per-encounter in 4e.

Merlin the Tuna said:See also: "Yeah, he can destroy the universe with a single thought, but he can only do it twice per day, so it's all good."
VirgilCaine said:Ah, but why do people complain about problems that don't exist, if they would only read the spells?
Mustrum_Ridcully said:Teleport is a good spell, most of the time. But it should have inherent limitations. A Teleport spell could require you to teleport to a teleportation portal, or a special mark you set to get there.
This is an exercise in intelligence. Assume, that after sufficient amount of Gather Information checks (or through roleplaying) basic information shall be obtained.VirgilCaine said:[...]
How can you gather information on where the enemy is when he is asleep?
I don't need to use a random bird. Note that I used the word "familiar". There are also spells for controlling animal creatures. Finally, I don't need to find the BBEG himself. All I need to know where is his toilet to plant a big bomb.Birds? You can wait for a bird to randomly fly within 10' feet of the BBEG without him noticing and worrying? You do know scrying has a 10' sight radius, right?
Your opinion is duly noted. My experience (20+ years) disagrees with it.Of course, you only need to keep doing it to fail after several times of wasting spells.
Long-term, it's best to stick with what works--walking in and killing them the old-fashioned way.
I've also never understood how placing yourself in an enemy stronghold where you don't know the situation or terrain or the disposition of the enemy to be a good idea.
Higher-level NPC manipulating PCs to take the danger for them...proxy wars between spellcasters isn't my idea of a good time.
The world is supposed to be believable. Unbelievable game worlds are of no interest to many people.Of course, you make the fatal mistake of assuming the game world came into existence five minutes ago, when you created it OOG.
In-game, often thousands of years have passed allowing for a large amount of such places to be accumulated over time.
I mean really, is there a D&D campaign setting where magic hasn't existed for thousands of years?
It's also easy to circumvent them. Understand please, that in order to get your mark, you don't need to him him directly - you can always bring down his home on his head.Nondetection items are super-expensive? Easily justified as being thousands of years old and paid off long ago. Or received as a coronation gift from a mage's guild.
With such easily accessible magic, they won't have hundred years. Try days or months.You act like every new king has to pay for everything out of his own budget, like there hasn't been hundreds or thousands of years of history for kings to build up these kinds of things.
ruemere said:This is an exercise in intelligence. Assume, that after sufficient amount of Gather Information checks (or through roleplaying) basic information shall be obtained.
I don't need to use a random bird. Note that I used the word "familiar". There are also spells for controlling animal creatures. Finally, I don't need to find the BBEG himself. All I need to know where is his toilet to plant a big bomb.
Your opinion is duly noted. My experience (20+ years) disagrees with it.
The world is supposed to be believable. Unbelievable game worlds are of no interest to many people.
It's also easy to circumvent them. Understand please, that in order to get your mark, you don't need to him him directly - you can always bring down his home on his head.
And that's the problem. It's too easy to find a loophole (unless most of your cities are build of antimagic stone).
With such easily accessible magic, they won't have hundred years. Try days or months.
Currently, D20 system is an equivalent, where every high level party carries modern equivalent of tactic nuclear missile launcher with GPS system included (read: most such parties can easily find each other).
Of course, you can use your special in-game explanation for such things not taking place.
Finally, in the world of scrolls and other magic items, all you need to is to train hundred apprentices, give them a hundred scrolls and send them on suicide missions.
Regards,
Ruemere
Votan said:One of the rare exceptions is teleport but even teleport would be greatly helped by some exact specification on the limits. What does failure look like and how does it work? How do you handle levels of familiarity? And what is up with teleporting without error???
Discern Location has no save or spell resistance, and gives you the exact location of the thing or person you are looking for.VirgilCaine said:Ah, but how long will this take?
I'm not talking GI checks, I mean Knowledge (Geography) checks to places flora, fauna, accents, names of cities, inns and buildings.
I cannot fathom how this procedure is in any way time-efficient with an hour to cast and 1 minute per level to look around at the target's 10' radius surroundings.
The problem, as others have said, is not that you can't protect against scry-buff-teleport attacks; it's that everybody must do so, or they're at the mercy of any determined high-level hit team. Altering teleport so as to prevent this is, IMO, preferable to having every bad guy equipped and prepared so as to make it impossible.I guess your enemy spellcasters don't take precautions against spells and abilities that have existed for thousands of years.
Greater Teleport: "If you attempt to teleport with insufficient information (or with misleading information), you disappear and simply reappear in your original location. Interplanar travel is not possible." It's not that dangeorus, really.If you can't read the spell descriptions and understand how dangerous offensive teleportation is, that's not my problem, but you'll never see it happen in any of my games, except in the gravest extreme.