mhensley
First Post
jodyjohnson said:In this example:
Level+Str-1=+9 melee
Level+Dex+1=+9 ranged
How do you figure? His Str is listed as +7 and his Dex is +5.
jodyjohnson said:In this example:
Level+Str-1=+9 melee
Level+Dex+1=+9 ranged
The DDM card is for the 3e version. Also DDM takes major liberties with special abilities. The 4e version of the poison, “Poisoned 5, Slowed while Poisoned” does kind of sound how DDM would word a poison that did 5 damage AND slowed the victim.mhensley said:Note that speed is now listed only in squares. Also according to the DDM side of the card, the poison's effect is only to slow the target- no damage.
I think you may be right! Makes a little more sense than the flat 1 1/2 level attack bonus I proposed.jodyjohnson said:I think the there's another bonus involved based on role.
Skirmishers are -1 melee, +1 ranged
Brutes may be +1 melee, -1 ranged
The listings for the Stats are his skill modifiers.
Levels are HD this time around IIRC. He is a 6th level skirmisher. That means a party of five PCs of 6th level would find a flock of five of these skirmishers a 'typical challenge'. Though I'd hazard a guess a flock of flying skirmishers that can slow the PCs will be more aggravating that most other 6th level encounters.Someone said:My understanding is that level is closer to CR than to hit die - notice they (hit dice) aren't anwhere on the card.
Someone said:My guess is that 4e's monsers' "base attack bonus", HPs and such will only be (or is only) based loosely on level and won't follow any hard mathematical formula, but that there'll be advice and charts about their recommended value per level (which ncidentally wil alow some interesting combinations, like brutes with many hit points and relatively slow and easy to dodge attacks but that deal a lot of damage). My understanding is that level is closer to CR than to hit die - notice they (hit dice) aren't anwhere on the card.
frankthedm said:Levels are HD this time around IIRC. He is a 6th level skirmisher. That means a party of five PCs of 6th level would find a flock of five of these skirmishers a 'typical challenge'. Though I'd hazard a guess a flock of flying skirmishers that can slow the PCs will be more aggravating that most other 6th level encounters.
Someone said:Any luck relating level with HP? The creature has 47 HP and +5 Con bonus. Working 3.X like, 30 of those HP should come from Con, leaving 17 for 'hit dice', which sounds a bit low.