ajanders
Explorer
Unearthed Arcana introduces a variant rule that turns D20 into D666: instead of making saves, skill checks, and level checks on a d20, make them on 3d6.
I understand this turns a flat probability curve into a bell curve, decreasing the randomness of the game. I think this should help the PC side...and frankly, it helps me too, because I can more precisely determine what a monster is able to do: while a CR may change, I can know it much more certainly.
I believe, however, this makes flat bonuses worth a different amount depending on the skill of the character...if this makes any sense.
That is, a +2 flanking bonus is now more valuable to a character with a to hit bonus of +10 than a to hit bonus of +16...or than a character with a to hit bonus of +4.
Unfortunately, I can't figure out how to prove this, it's only an intuition based on playing with a bell curve in my head.
Furthermore, if I could prove it, I don't know if it actually matters to the way the game plays.
Can any of the mathematical wizards here help me with either of those questions?
Thanks,
aja
I understand this turns a flat probability curve into a bell curve, decreasing the randomness of the game. I think this should help the PC side...and frankly, it helps me too, because I can more precisely determine what a monster is able to do: while a CR may change, I can know it much more certainly.
I believe, however, this makes flat bonuses worth a different amount depending on the skill of the character...if this makes any sense.
That is, a +2 flanking bonus is now more valuable to a character with a to hit bonus of +10 than a to hit bonus of +16...or than a character with a to hit bonus of +4.
Unfortunately, I can't figure out how to prove this, it's only an intuition based on playing with a bell curve in my head.
Furthermore, if I could prove it, I don't know if it actually matters to the way the game plays.
Can any of the mathematical wizards here help me with either of those questions?
Thanks,
aja