Game up at Decipher?

mcrow said:
I did not say that diversification is bad in general, just when you diversify by publishing bad games. Rocketmen is the stupidest minis concept I have seen in a while and will likely go the way of Crimson Skies, Shadowrun, and MLB clicks. Big flop.

Having had a chance to demo Rocketmen, I enjoy it. I also like the fact that it is pulp-era science fiction. I think it is going to be a fun game, and look forward to it. It's simplicity, inexpensive price, and the fact that (like Pirates) everything you need to play can be found in one booster may help it do better than you think.

Since I should post on-topic, and did see the Warren Holland message, I hope that things go well for Decipher. I too was an old Star Wars CCG player, and would hate to see Decipher go.
 

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armac said:
Having had a chance to demo Rocketmen, I enjoy it. I also like the fact that it is pulp-era science fiction. I think it is going to be a fun game, and look forward to it. It's simplicity, inexpensive price, and the fact that (like Pirates) everything you need to play can be found in one booster may help it do better than you think.

Since I should post on-topic, and did see the Warren Holland message, I hope that things go well for Decipher. I too was an old Star Wars CCG player, and would hate to see Decipher go.

yeah, I don't want to see Decipher go either. I personly don't like most of Deciphers games but there are a lot of people who do. I don't want to see a whole group of people leave the gaming hobby because the games they like are OOP.
 

armac said:
Having had a chance to demo Rocketmen, I enjoy it. I also like the fact that it is pulp-era science fiction. I think it is going to be a fun game, and look forward to it. It's simplicity, inexpensive price, and the fact that (like Pirates) everything you need to play can be found in one booster may help it do better than you think.

Since I should post on-topic, and did see the Warren Holland message, I hope that things go well for Decipher. I too was an old Star Wars CCG player, and would hate to see Decipher go.

I got a chance to try Rocketmen at Origins and it was fun. I don't think they'll have a problem selling product with that game. I do happen to think that all the cartoons and stuff might be overkill, but they're cool nonetheless.
 

Decipher hasn't been the same since they lost the Star Wars CCG license.

As for WizKids and Mage Knight, it's a shame that MK is going away. Yeah yeah, they say they are doing video games and such, but when they are discontinuing the actual main line and just going on with licensing, it's pretty dead if it can't support what got it there in the first place.

I wonder if it was D&D minis that ran MK out of existence. MK started the whole collectable minis thing, but at my FLGS it's D&D minis I see flying off the shelves at a breakneck pace, while MK has been slowly becoming a peg warmer ever since MK 2.0 came out.
 

wingsandsword said:
Decipher hasn't been the same since they lost the Star Wars CCG license.

As for WizKids and Mage Knight, it's a shame that MK is going away. Yeah yeah, they say they are doing video games and such, but when they are discontinuing the actual main line and just going on with licensing, it's pretty dead if it can't support what got it there in the first place.

I wonder if it was D&D minis that ran MK out of existence. MK started the whole collectable minis thing, but at my FLGS it's D&D minis I see flying off the shelves at a breakneck pace, while MK has been slowly becoming a peg warmer ever since MK 2.0 came out.

I think that some of the MK problem is related to D&D minis. The D&D minis game is (IMO) a better game and also the minis have a direct and usefull tie in to RPing. With D&D minis you have a use for the mini even if you don't play the mini game. You just get more bang for your buck with D&D minis. It would be interesting to know how many of the MK players also RP.
 

mcrow said:
I think that some of the MK problem is related to D&D minis. The D&D minis game is (IMO) a better game and also the minis have a direct and usefull tie in to RPing. With D&D minis you have a use for the mini even if you don't play the mini game. You just get more bang for your buck with D&D minis. It would be interesting to know how many of the MK players also RP.

It also had a lot to do with how fast they were expanding the rules, according to my trusted FLGS owner. They needed to give it a cooling off period to clean things up and make it sensible because they were losing focus and customers.

I hope they get it straightened out. I'm not a fan of the game, but they built an entire industry where I would have said there was no market. That gets my respect.
 

On Decipher:

In the early days of CCGs, Decipher made a bad game from one of the hottest properties (Star Trek), but somehow kept it alive.

They then made a good game from one of the hottest properties (Star Wars) and tried to ruin it with an awful rarity system. Eventually, they fixed this problem, only to muck up big time on Death Star II by introducing two "very rares" (Jedi Luke and the Emperor) which many cards in the set required to play... Good going, Decipher. The game had also become something that was suffering from HUGE amounts of errata and poor playtesting. As the next few sets came along, Power Creep hit in an even bigger way than before... and the game was so complex that it wasn't attractive to newbies.

The Star Wars CCG was one of my favourite CCGs, but it was terribly mismanaged.

On WizKids
MageKnight was great because it was the first CMG. Unlike Magic, however, it couldn't sustain itself. It really carved out its own niche with its selection of miniatures - but that left it vulnerable to DDM, because role-players wouldn't find much useful in MageKnight. With set rotations and terrible playtesting, the game was primed to end.

OTOH, some of their other games are more accessible, especially Pirates and HeroClix.

Cheers!
 


Decipher's LotR RPG was one I really liked. The books for it were top-notch in quality, and showed an obvious love for the subject on the part of the designers. I'd looked forward to seeing a few more books for it.
 


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