JoeGKushner
Adventurer
My friends and I enjoyed some of the material in D&D but stopped using a lot of the material due to the high damage/critical output.
However, we also enjoyed Rolemaster for its own material and often mixed things form Shadow World, which was set in the Spacemaster Setting, along with the Dark Space book. That was a time when I actually did some writing that wound up in Gray Worlds fanazine and the in one of the companions. Worked out fantastic for me because I used the money as credit and nicely filled out my Hero/Rolemaster collection since they were both under one house.
Our biggest problem, and it may have been me as the GM, was getting the characters to a high enough level where a random encounter wouldn't be so terrible in aspect. I remember one of my friends had something like a 9th level baskar and he was fighting a wraith. It's cold aura rolled open ended and froze his brain! He was not happy.
Unlike earlier editions of D&D, character creation was NOT a snap and could be quite time consuming. The advancement of characters was also somewhat difficult to track if your a control freak like I can be sometimes due to the unstatic nature of development points which could vary with your development stats.
Rolemaster Express seems a good step to introduce players to the wonder of ye old Rolemaster.
However, we also enjoyed Rolemaster for its own material and often mixed things form Shadow World, which was set in the Spacemaster Setting, along with the Dark Space book. That was a time when I actually did some writing that wound up in Gray Worlds fanazine and the in one of the companions. Worked out fantastic for me because I used the money as credit and nicely filled out my Hero/Rolemaster collection since they were both under one house.
Our biggest problem, and it may have been me as the GM, was getting the characters to a high enough level where a random encounter wouldn't be so terrible in aspect. I remember one of my friends had something like a 9th level baskar and he was fighting a wraith. It's cold aura rolled open ended and froze his brain! He was not happy.
Unlike earlier editions of D&D, character creation was NOT a snap and could be quite time consuming. The advancement of characters was also somewhat difficult to track if your a control freak like I can be sometimes due to the unstatic nature of development points which could vary with your development stats.
Rolemaster Express seems a good step to introduce players to the wonder of ye old Rolemaster.