JoeGKushner
Adventurer
Just trying to think of games where it's assumed that the characters will continue to become more and more difficult to kill once they're hit.
Rolemaster: Level based and while you don't have to buy 'concussion' hits every level, it's probably a good idea.
...
That's it. Most other games I'm familiar with, Call of Cthulhu, Hero, GURPS, etc..., don't build in automatic hit point adjustment as you gain levels. What am I missing out?
Rolemaster: Level based and while you don't have to buy 'concussion' hits every level, it's probably a good idea.
...
That's it. Most other games I'm familiar with, Call of Cthulhu, Hero, GURPS, etc..., don't build in automatic hit point adjustment as you gain levels. What am I missing out?