Piratecat
Sesquipedalian
2e MnM mechanics made perfect sense to me; I found them fun, intuitive, and flexible. (I also found character creation to be a giant pain in the ass, but I could live with that.) I still haven't figured out why, but 3e mechanics still don't make much sense to me. I think it's in the book layout -- powers aren't where or what I expect them to be and we're still cloudy on a bunch of game mechanics that should be obvious. I'd say it's just me, but two groups I've been in feel the same way.I personally didn’t like the way Mutants & Masterminds went after 2Ed, but it wasn’t so annoying that I hated it. I simply didn’t buy any of it.
Regardless, gosh, I love MnM. I just wish I'd stuck with 2e.