[sblock=initiative order]
Keira
Illian
Creatures*
Ash*
Ripper*
Ruthear
Verity*
*=Can act on surprise round
[/sblock]
Ash, Ripper, and Verity see them first... Horrible creatures straight from a nightmare, moving like shadows through the forest. Four forms dart from behind nearby trees, rushing the party. Two of them charge Lady Keira, jaws snapping hungrily at her, while the others attack Illian and Ruthear. Now that they've come out into the open, accompanied by a loud rattling/hissing noise, you can get a better look at them. They are snake-like, with a single pair of strong legs, each stands about 4 feet tall, 8 feet long, and appear covered in black, chittinous plating. They have no visible eyes, ears or nose, just a gaping mouth full of vicious teeth.
[sblock=ooc]
OK, just to be clear, I'll be rolling initiatives for you from now on, to help speed things up a bit. (Those that've allready rolled keep their init for this combat)
[/sblock]
[sblock=combat]
Combat starts with the creatures unaware of Ripper, but aware of everyone else. Ripper, Ash, and Verity are aware of the creatures.
Code:
..x....x......
...X....XX....
........XX...x
..Xx..........
...........X..
.....X........
.....xx.....x.
...X...x......
......A.r1....
.x..xxRVI2...
....xXxK3...x.
....xxx.4.....
.xx.........XX
.....x......XX
#'s=Creatures X=Tree .=empty space x=bush(light concealment, hampered terrain)
K=Keira I=Illian A=Ash V=Verity R=Ripper r=Ruthear
Initiative rolls:
Illian; Ash (1d20+6=17, 1d20+9=16)
Initiative(Keira, things) (1d20+4=24, 1d20+5=16)
Perception (1d20+9=21) for them to spot Ripper (Fail) *Though keep in mind the cover in this area is VERY light. You're basically sprinting from tree to tree*
Attacks:
1d20+10=22, 1d8+5=9, 1d20+10=13, 1d8+5=9, 1d20+10=20, 1d8+5=7, 1d20+10=29, 1d8+5=8
Ruthear takes 9 damage.
Keira takes 8 damage.
Ash, Ripper, and Verity get surprise round actions, and then Keira and Illian start the normal round. After that I'll update the Creatures, and we'll just cycle (Players/Monsters).[/sblock]