Myth and Legend
First Post
[sblock=ENERGY ADMIXTURE] [METAMAGIC]You can modify a spell that uses one type of energy to add an equal amount of another energy type. Prerequisite: Energy Substitution. Benefit: Choose one type of energy (acid, cold, electricity, or fi re) that matches an energy type you have selected for substitution via the Energy Substitution feat. You can then modify any spell with an energy descriptor by adding an equal amount of the chosen type of energy to the spell’s normal effects. The altered spell works normally in all respects except for the type and amount of damage dealt, with each type of energy counting separately toward the spell’s damage cap. Thus, an acid fireball cast at 6th level deals 6d6 points of fire damage and 6d6 points of acid damage (rolled separately), while the same acid fireball cast at 10th level or higher deals 10d6 points of fire damage and 10d6 points of acid damage. Even opposed types of energy (such as fire and cold) can be combined using this feat. An energy admixed spell uses up a spell slot four levels higher than the spell’s actual level. As well, the spell’s descriptor changes to include both energy types present in the spell—for example, the acid fireball described above is an evocation [acid, fire] spell. Special: You can gain this feat multiple times, choosing a different type of energy each time. The type of energy selected with this feat must match a type of energy you have also selected for substitution via the Energy Substitution feat (so you can select cold as your energy type with Energy Admixture if you have selected cold as your Energy Substitution energy type). You can use Energy Admixture to further alter a spell that has already been modified with Energy Substitution, and you can also admix your chosen energy type with a spell that already uses the same type, in effect doubling its normal damage dice. [/sblock]1: I don't agree with admixing an energy onto itself, I'd prefer if you used what the feat was designed for.. mixing TWO energies together.
I'm mixing my fire based cone of cold with cold.. Is that wrong? - duhhh.. Well we can say she is mixing the cold cone of cold with fire and get similar results yes? The reason i assume every energy type spell Sillivrenniel can cast deals fire damage and has the fire descriptor is this:
[sblock=Elemental Specialty (Ex)]The first step toward transcending mortal form requires an elemental savant to choose her elemental specialty. Upon entering the class, she must select an element and its associated energy type (air = electricity, earth = acid, fire = fire, or water = cold). This choice must match the Energy Substitution feat that the savant selected to gain entry to the prestige class. When the savant casts a spell that normally deals energy damage, its energy descriptor changes to the savant’s chosen energy type, and it deals damage of that energy type instead of its normal energy type. For example, an elemental savant choosing to specialize in fire could still cast meld into stone, and its descriptor would not change because it does not deal energy damage. However, if she casts Melf’s acid arrow, the spell would deal fire damage and have the fire descriptor instead of dealing acid damage and having the acid descriptor.[/sblock]
Is that a house rule? Because i didn't see such penalties in the SRDI'll be giving the bear a reflex bonus as you are shaping half of his area away to avoid the two he's grappling. (I didn't do this for the meteor swarm b/c it was an attack roll).
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