Gaming W/Jemal: Legends (3.5e d&D) *Recruitment Closed*


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Could be some strange drow that has no SR, also. Guess you'll find out exactly what it is after the fight. I think you'll be... intrigued.

Also, Shayuri - depends on what you mean. I've always ruled that teleporting out of a grapple DOES work, but different situations would arise.

Examples: Someone casting teleport on you would require them to be able to touch you.
Benign transposition would cause them to be grappled in your place.
etc.

What were you thinking of?


EDIT: Also, can't remember who asked, but necklace of adaption wouldn't work against this 'gas' b/c it's not breathing it in that causes the damage, it's the actual acid eating away at you (Hence why it's a reflex save instead of a fort save).
 

Well, Sigil has the Flee the Scene power, which works similarly to Dimension Door, only shorter range and leaving an illusion behind.

That said, I'm not entirely sure I can teleport with another person using Flee the Scene. A lot of warlock powers work "like" a spell, but have additional limits and/or effects.

I just hate leaving our pal stuck in the bearclaw, and it's unlikely I can save-or-die the bear out of it, so...

If I can't rescue him though, I'll give Eldritch Doom a chance to do some damage.
 

Jemal - I asked about the Necklace of Adaptation because the item description says that it surrounds the characters and "wraps the wearer in a shell of fresh air, making him immune to all harmful vapors and gases". It doesn't just protect the head, which is why it protects against Cloudkill, because cloudkill is a "contact poison" in that you don't need to breath it in, just be in the area.

I'm ok if you say it doesn't work against yon dragon breath, just thought I would check with you on the effects of the necklace vs green dragon breath :)
 

D-Door would work - there's nothing about flee the scene that says you can't take passengers, it specifies that it functions as the spell except for the range and major image of yourself. You'd have to make a touch attack to hit your target (he can't hold still very well while the bear's mauling him), and you would provoke an AoO as normal for using an invocation (Defensive casting solves that, though).
 

EDIT: Also, can't remember who asked, but necklace of adaption wouldn't work against this 'gas' b/c it's not breathing it in that causes the damage, it's the actual acid eating away at you (Hence why it's a reflex save instead of a fort save).
heh if it was just a matter of inhaling the gas Silivrenniel wouldn't be affected, seeing hos she doesn't breathe and all that.
 

heh if it was just a matter of inhaling the gas Silivrenniel wouldn't be affected, seeing hos she doesn't breathe and all that.

I know, I was asking because the Necklace wraps the character in a bubble of air, preventing even contact poisons like cloudkill from touching the character. So I was wondering if the same would be true of the gas of Acid the dragon breathed on us, I know it has nothing to do with Inhalation, but neither does cloudkill. Cloudkill affects you whether you breath it in or not, but the amulet protects you from its affects, so it could be true for Green Dragon breath, but Jemal ruled it's not, so oh well...
 



Flesh - I thought it was a 10d6 wand, and didn't think of sneak attack. If you want the numbers to be correct, roll them yourself. ;)

Salth - I just don't see the air bubble protecting from acid.. as far as I'm concerned the 'gas' portion of the breath weapon is flavour text, not something meant to make it easier to defend against than every other breath weapon. It's acid, not poison.

Myth - As Shayuri pointed out IC, evasion doesn't work like that.
Here's a breakdown of reflex save/evasion interaction
Normal: Failed save = Full damage, Success = Half damage.
Evasion: Failed save = Full damage, Success = NO damage.
Improved Evasion: Failed save = Half damage, Success = NO damage.

The ring provides Evasion, not Improved Evasion.

Secondly, there's never a case of decimals in D&D math. You always round down unless otherwise stated, so half of 55(Not 45 as you stated in your post) would be 27. But since you failed and don't have IMPROVED Evasion, you take the full 55.

Rathan - You point it out with your reflex save, but your acid resistance should be included in your combat statblock with your other resistances. This is the last round I'll be making exceptions for people, from now on if it's not in your statblock you don't benefit from it.

I know it's asking for you guys to keep reprinting a lot of stuff, but with over a half dozen high level PC's, it's the only way to maintain my sanity while DMing.

Shayuri -
Actually, the ability to threaten while grappled and the ability to grapple multiple creatures are both available to creatures with the Improved Grab special ability who use it to act as though not grappled. Such as this 'Drow/bear/whatever'. (Note also that most bears DO have improved grab, so even if this were just a normal bear, it could do that).

Also, you haven't included any combat info in your last few posts. I am double checking people's character sheets, but after this round if I don't see your resistances/immunities and you guys don't have them listed in your combat posts, you won't benefit from them. It would also be nice to know how many HP each PC has left.
 
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