Gaming w/Jemal: Mutant Apocalypse Issue 2: Vegas!

BBs

First Post
OOC: Bleh sorry, keep forgetting:
Stealth: +10
Melee: +9, damage +9
Strength 9
Lifedrain: Fortitude save DC 16 if melee hits
Dodge: +7 (+7 Agl)
Parry: +9 (+9 Fgt)
Fortitude: +8
Toughness: +9 (Protection Rank 9)
Will: +7

Hope this helps, if need anything more just ask.
 

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Voidrazor

First Post
Knowing he had already put it off too long, but hesitating to use his powers on a teammate, Enoch takes a close look at Felix's 'headspace' and tries to calm and soothe the felinoid with a minimum of intrusion.

OOC said:
Senses
Perception +6
Senses 4 (Accurate, Acute, Ranged mental perception, Custom: requires a move action to use)

Defenses
Dodge 9/2, Parry 9/1, Fortitude 7, Toughness 8/3, Will 8
Concealment 10 (All Senses; Resistible: Will)
 

Voda Vosa

First Post
Uomo appears from behind Material girl a la Max Pain, releasing a controlled burst of bullets to the unsuspecting sentinels.

Heavy pistol: +10 attack for 26 dmg DC
 

Jemal

Adventurer
<Lab>
Cassandra and Enoch focus their powers on Felix as the cat passes out and slumps inside Cass's telekinetic grasp. She holds him in case he's faking or wakes up while Enoch tries to get inside his unconscious team-mate's mind.

Meanwhie, Frost continues the battle. A film of ice begins forming around the mad Scientist, just as Frost had frozen his hand earlier. The scientist screams in rage and fear, and begins struggling, heat practically rolling off his body as he tries to counter the cold.

The ice prison begins melting, and Frost tries to reinforce it, but the heat wins out and the ice cage shatters, the scientist tripping over to the door as he pulls free of it.

<Hall>
Uomo leaps out from behind the terminator, his pistol ringing out as he takes down one of the guards.
A bit late on the draw, Laura is jarred by the explosive noise, and refocuses, sneaking behind the guards as though she were a shadow herself.

OOC:
Alright the Scientist gets trapped, but manages to destroy the ice encasing him.
Still need actions from Kat and Laura for the new round in the hall. Sorry if I wasn't clear on that before..
 
Last edited:

BBs

First Post
OOC: Hrmm what I initially planned actually can't work, so going to attempt to sneak past behind the guards using wall crawling on the roof as quick as possible and start to take them out from behind starting with the farthest one.

Stealth: +10
Melee: +9, damage +9
Lifedrain: Fortitude save DC 16 if melee hits
Dodge: +7 (+7 Agl)
Parry: +9 (+9 Fgt)
Fortitude: +8
Toughness: +9 (Protection Rank 9)
Will: +7
 

Moon_Goddess

Have I really been on this site for over 20 years!
Material Girl rushes forward closing with one of the guards and backhand him


OOC:
Sorry thought I had posted, Move to melee range and use unarmed attack.

[sblock="Stats"]
Health

Offense:
Initiative: +4 (+4 Improved Init)
Melee: +3 (+3 Fgt), damage +9 (+9 Str)
Unarmed: +7 (+3 Fgt, +4Close Combat), damage +9 (+9 Str)
Improvised Weapon +7 (+3 Fgt, +4 Close Combat), damage +9 (+9 Str, +4 Improvised Weapon)


Defense:
Dodge: +3 (+3 base)
Parry: +6 (+3 base, +3 FGT)
Fortitude: +9 (+3 base, +9 STR)
Toughness: +9 (6 Impervious) (+3 Defensive Roll, +6 STA)
Will: +4 (+3 base +1 AWE)

[/sblock]
 

Jemal

Adventurer
<HALL>
Uomo's shot drops a guard as Material Girl rushes forward, bullets pinging off her, and smacks one of the guards! He flies back into the wall and slumps to the ground.
Laura takes the distraction to shimmy across the ceiling, dropping behind the furthest guard and grabbing him. he gasps at her touch as the life begins draining out of him. He twists and tries to break free, but Laura manages to hold on with her super strength.

The last guard swings his gun back and forth, then grabs his walkie "Incursion at the Detention center!" He shouts into it, but when he lets go of the button, there is nothing but static.

OOC:
BBS - Improved Grab does allow you to have two people grabbed at a time, but it still takes a standard action to grab each, so you can only do one a turn. Though your drain will affect them both once you do have two grabbed.
Alternately you could use a hero point to take an extra action, grab two people, and then just keep them grabbed after that.

OK, New rounds for both teams!
 

BBs

First Post
OOC: Meant the whole human shield thing hehe, and the grab standard action, Fast Grab only works once and such. Anyways going to grab the next nearest guard now, while keeping the other grappled too.
Stealth: +10
Melee: +9, damage +9
Strength 9
Lifedrain: Fortitude save DC 16 if melee hits
Dodge: +7 (+7 Agl)
Parry: +9 (+9 Fgt)
Fortitude: +8
Toughness: +9 (Protection Rank 9)
Will: +7

Status: Hindered and Vulnerable due to Grapple
 

Voda Vosa

First Post
Uomo makes a cinematographic roll to the side, and opens fire again, aiming to take down the last guard.

Condition: Unharmed.

HP: 0

Combat:
Guns + 10 Attack for DC: From 7+ (hold out pistol: +3; Heavy pistol: +4; Sniper rifle: +5)
Sword + 11 Attack for DC: 7+3+3 Melee
Imp. Weapons + 11 Attack for DC: 7 plus the type of object Melee
Weapon master + 0 Attack for DC: 0 0

Initiative: 12

Defences:
Parry: 13
Toughness : 7
Fortitude: 10
Dodge: 13
Will: 9

Powers:
Immortality 9 Limited: Can't rise if burned to death.

Immunity: Aging, disease, poison

Regeneration 10
 

Walking Dad

First Post
[sblock=Jemal]
Alright the Scientist is trapped, He failed by two so is currently immobilized. His attempt to break free on his turn fails. Barely.
Just realized this. Frost used the create power, not his affliction, meaning the scientis is Trapped, not Immobilized. Can Frost just use his action to reinforce the ice?
[/sblock]
 

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