Alright. I have been long in thought on this question.
Jemal, what do you think about a Transform power that can change any object into a "dry" version of that object, and water? The idea being that Caly can learn to separate the water from (inanimate) things, if there's water present in them. This would include dissolved water, like in air or in solutions...
Now. Having a power like this makes the whole "requires water" thing a whole lot less of a limit. It would still cost her actions to create water using this transform, and there are still circumstances that she'd be unable to use the Transform to fuel her other abilities...but almost certainly not frequently enough that it would be worth a -1 limit.
I have a few ideas.
One, and simplest, I remove the limit. I reduce the power levels as needed to fit, and add the Transform to the array. Done and done. The remaining water dependency issues become at MOST a drawback, or possibly even a mere complication.
Two, I reduce the limit to only cover a fraction of the power levels. That is, say, her blast is +10...but only +5 of it has the limit. Thus, if she's depending on the relatively small amounts of water she can squeeze out of things, her blast is half power. If there's an actual lake or other large source of water nearby, she has the full deal.
Three, the Transform idea won't work, and I think of other ways to spend mah points.
Jemal, what do you think about a Transform power that can change any object into a "dry" version of that object, and water? The idea being that Caly can learn to separate the water from (inanimate) things, if there's water present in them. This would include dissolved water, like in air or in solutions...
Now. Having a power like this makes the whole "requires water" thing a whole lot less of a limit. It would still cost her actions to create water using this transform, and there are still circumstances that she'd be unable to use the Transform to fuel her other abilities...but almost certainly not frequently enough that it would be worth a -1 limit.
I have a few ideas.
One, and simplest, I remove the limit. I reduce the power levels as needed to fit, and add the Transform to the array. Done and done. The remaining water dependency issues become at MOST a drawback, or possibly even a mere complication.
Two, I reduce the limit to only cover a fraction of the power levels. That is, say, her blast is +10...but only +5 of it has the limit. Thus, if she's depending on the relatively small amounts of water she can squeeze out of things, her blast is half power. If there's an actual lake or other large source of water nearby, she has the full deal.
Three, the Transform idea won't work, and I think of other ways to spend mah points.
