Arkhandus said:Red Impulse steps out of the bathroom a few moments later, wearing a red jumpsuit with blue and white trim, blue gloves, blue goggles, and a white bandanna covering his mouth and nose.

Binder Fred - I'll allow you to use a power stunt on your teleport to make your opponent flat-footed for this action
Right. Only if it takes the target completely by surprise, such as with a target who doesn't know you can teleport and/or if the attack ends up coming from a *very* unlikely place. I think "Extra effort for it" will definitively keep it under control.but I'd rather not set a precedent on 'teleporting gives you attack bonuses'.
That's the beauty of HeroMachine. Every costume item is on an independant layer. So that white torso stripe for example is on the "Coat" layer. Its shape can be changed (choosen from a rather extensive bank of different templates), its two colors (main and highlights) picked off of a wide palette and/or it can be brought forward to lie in front of the blue shoulder stripe on the "Overshirt" layer, hiding part of it for example. It's a free online ap with nothing to install on your computer so I highly encourage you to fiddle to your heart's content.Arkhandus said:I don't use HeroMachine, but wouldn't have guessed they'd have anything so close to Bob's costume.
Andor - Whoops, forgot about your Mental Awareness. The only Mental Power (I believe) being used around the school was Nightshift's Command Voice - though as he was using it around the same time you were being thrown through walls, Roy probably wrote the strange tingling sensation off as a headache... for now.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.