Gaming W/Jemal: Mutant Rising OOC (Game has started!)


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I'll be updating the IC thread after I get off work (Aprox 9-12 hours from now). Anybody who hasn't posted has till then before they 'miss' this round.
 


IC update!

Also, Just FYI, fighting the agents is a BAD idea, unless you want to move early to the "escaping from the experimental prison facility" phase of the series. :D
 
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Remember to keep OOC stuff here as Jemal asked....

Binder:
10 MPH is the move-action speed for the Speed power at rank 1, which Bob has. That's 100 feet in a move action (at least by the simple calculation given in M&M; the precise one requires a calculator). 200 in a double-move/accelerated move, 400 in an all-out move (in a straight line). Normal humans move around 3 MPH.

Bob is taking 1 move action if that's enough, or 2 if necessary. I think covering 200 feet will be enough, but I have no idea where we entered the school from or where the gym is in relation to that. We did see what hall the two fleeing terrorists came from, so it's possible Bob will find his way to the right area this round....
 

apologies on the vagueness, Arkhandus, I tend to run ranges and 'maps' a bit more open and less tactical when it comes to super-hero games (and I suppose Games in general sometimes)

The doorway you saw the terrorists run out of was only 70' ahead of you(We'll call that north). Given that, The Agents are 50 feet down the hallway to your left(west). There is also a southern hallway leading to the main entrance 100' behind you.
 

It's pretty hard to build a map when you have someone who can travel... how fast was it again? THe speedster makes it almost negligible to have a map. For a supers game I like the free flowing nature of no map, it allow things like blasts through the walls, etc, etc.
 

10 MPH is the move-action speed for the Speed power at rank 1, which Bob has. That's 100 feet in a move action (at least by the simple calculation given in M&M; the precise one requires a calculator).
Re-read that section, Arkhandus. It says "speed per ROUND", so you'd have to divide by two if you want speed per move action (2 move actions per round). It works out the same if you do the math : with one round equalling 6 second you get 10 MPH = 90 feet per round, total.
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Binder Fred, steeling time from work. :)
 

Binder - I'm not sure which section you're referring to, the Speed power just says you have a ground speed of 10mph. The 'action' for Speed is Move, and it specifies as one example that rank 19 allows you to move anywhere on earth in a single move action, not as a single round.

*FYI : This isn't me making a GM call(yet), I just don't see anything saying that it is his full-round speed rather than a move action speed. If there is, please point it out.
 

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