Gaming W/Jemal: Mutant Rising OOC (Game has started!)

Re-read that section, Arkhandus. It says "speed per ROUND", so you'd have to divide by two if you want speed per move action (2 move actions per round). It works out the same if you do the math : with one round equalling 6 second you get 10 MPH = 90 feet per round, total.

But speed isn't given by the round it's given by the move action. And the action type for the Speed power is Move. So, 10 mph for Speed 1 (or 100 ft) accomplished in one move action.
 

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Jemal, I'm refering to the inset section on Movement on page 32 of the main rules.

But speed isn't given by the round it's given by the move action. And the action type for the Speed power is Move. So, 10 mph for Speed 1 (or 100 ft) accomplished in one move action.

There is no contradiction :

(1) The Speed power is actually given neither by the Move or by the action but by the hour. With one point it says you can move 10 MPH (miles per hour) during any move action you make. Wether you move one or thirtyfour actions in a row doesn't matter : you'd still be moving at 10 MPH all the way through.

(2) 10 MPH physically comes out to 90 feet per 6 second round, i.e. if you move during your entire round (2 move actions, 6 seconds total) you've travelled 90 feet.

If, as you say, you could move 90 feet twice in a 6 second round, then math says you'd actually be moving at 90 feet * 2 moves * 10 six seconds round per minute * 60 minutes in an hour = 108 000 feet per hour / 5 280 feet per mile = 20 miles per hour. It's not a question of rules, it's the beauty of simple physics. :)

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Binder Fred, remembering the strange joy of finaly being able to calculate the falling time of an object WITH air resistance. :D
 


Please actually read page 33 in M&M 2e. Read the last mini-paragraph on that page. Heck, I'll even type it up for your convenience. "Characters with movement powers have a normal speed granted by their rank. Accelerated movement doubles that speed. All-out movement quadruples it." In other words, speed from the Speed power and other movement powers works EXACTLY like the base 30 foot speed of normal humans, it's just a different number of feet, expressed in MPH, which page 32's sidebar describes the conversion for. I haven't bothered to do the math for the precise feet per round at 10 MPH, but since normal humans move around 3 MPH, it's at least three times as far as a normal human can cover in one round.
 

"Characters with movement powers have a normal speed granted by their rank. Accelerated movement doubles that speed. All-out movement quadruples it."
None of that actually contradicts what I've said : a character with a movement power DOES have a normal speed determined by their rank in the movement power, and accelerated movement does indeed double then quadruple that value. We just disagree on the value.

I haven't bothered to do the math for the precise feet per round at 10 MPH
Please do. It's detailed in my previous post. The conclusion is unfortunatly inexcapable = if you're moving at 10 MPH, you have to move a full six seconds to cross 90 feet.

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Binder Fred, thinking Hero's combat and non-combat speed concepts should have been used here. The M&M designers seem to think of speed powers in non-combat, scene-change/pursuit term, which is not how we're using them, is it.
 

Oh for F**K's sake...... Read the actual rules BF. First line of the sidebar: "Normal human-scale movement is given in feet per six-second round" and read the first few lines on Movement Pace and a Normal move on page 33. Hell, read the whole damn section and maybe you'll understand it. If your argument made any sense, then humans would always need a full round to move 30 feet. Which is clearly not the case in the rules.

My NORMAL SPEED is 10 MPH from the Speed power at rank 1, covering roughly 100 feet in a move action by the "approximate" calculation notation in the sidebar on page 32. The movement rules double that for an accelerated move, and quadruple it for an all-out move.

I said in my post that I would take an accelerated move a.k.a. a double-move action if needed.

I honestly shouldn't need 3 or so posts just to re-state what's already clearly written on two adjacent pages of the core rulebook.
 

Anyway, a question, Jemal. Roughly speaking, how tall does the gym or whatever room we're in look? Does it look like the hole in the roof is like 20 feet up, 30 some, 40 some, or whatever?

Bob can jump 27.5 feet in a standing vertical jump with Speed 1, Leaping 3, and his 12 Strength. Double that with Extra Effort, or more if he uses Extra Effort for +2 ranks of Speed or Leaping for one round. And he can potentially boost the distance a bit with an Acrobatics check......

Basically I'm wondering how difficult Bob will gauge the height of the jump.
 

You need to work on your people skills. If you're in the right, then take the time to explain clearly *all the reasons* why you're in that enviable position and most people will understand. Believe it or not, I have nothing against you personnaly and don't perticularly care if my initial position is proved to be in the wrong or not. I just want to understand something that didn't make sense to me (or, more acurately, something that made sense to me if done in a different way). Thank you for helping me on that (see below).

First line of the sidebar: "Normal human-scale movement is given in feet per six-second round" and read the first few lines on Movement Pace and a Normal move on page 33.

Interresting. So M&M supposes that your single Move action actually stetches over the course of the entire 6 second round instead of being just half of it as I thought. So when Nightshift first entered the gym and I thought he barged in, stopped and then fired, I could have described it as firing while walking towards his target and be closer to the actual mechanics of it all. Hu.

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Binder Fred, first time M&M player.
 

I wouldn't have been snippy if you had just READ the actual rules. I just get annoyed when I have to waste so much time repeatedly telling someone something that should be frickin' obvious, since they ought to have the book and it's not hard to check. There's even a freaking index in there, and I told you the page numbers anyway.

And your actions are still based on where you take them from. Unless you have the Move-By Action feat like Red Impulse does, your standard action comes either before or after your movement, not during.
 

Calm Down.

Arkhandus, I'd like to point out that I didn't see that section either. The fact that you noticed something neither of us did doesn't mean we're stupid or haven't read the rules. It also means, since you're the only one who did notice it, that it was obviously NOT obvious, at least not to us.

If you think something's a waste of time, then don't waste your time... or ours with angry and possibly hurtful comments. If you're going to respond with anger and annoyance every time a question comes up, then I'd ask you to leave before any more do, I don't want that kind of negative attitude clogging my game, it makes it no fun for anybody involved. Otherwise, lets just move past this and continue gaming.


Binder - in most d20 based systems, the 'normal walking speed' represents an average person strolling over 6 seconds, whereas a 'double move' is like a hustle/jog. Because of the mechanics of combat, when taking move actions in a game you are presumed to be hustling a little (Hence why you gain two actions instead of just casually walking) - Rushing from one spot to another and then performing whatever action required(Move then Standard), firing before diving for cover (Standard then Move), or just Running down a hallway(Double move/Run) at least that's the way I've always thought of it. As far as description goes, describe it however makes sense and looks cool/fun/etc, so long as the rules are correct.



As far as the building goes, the ceiling of the gym & Library is about 20' high.

Probably won't be doing any IC updates tonight, hopefully tommorow. Apologies for the delay.
 

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