Gaming W/Jemal : Prisoners!!(Inmates Chosen)

Jemal said:
Autumn - Namless Centaur Knight [Gear: Brought]

Just for the record, her name is Cele. ;)

So many great submissions here... tough competition. :D

In any case it's shaping up to be an awesome game, so whether I get in or not I'll look forward to following it.
 

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Okay here is my character concept in brief, you'll also note that I provide an easy explanation as to how the other players were able to enter the prison plane with all of their equipment. Obviously they would still have to have some means of hiding their equipment (i.e bags of holding etc) because I doubt that the prison guards could be to blatant about allowing prisoners to enter with equipment.

Background:
For many years Quil worked in the Central Processing Centre (CPC) of the extra-planar prison called the Nexus. Quil ensure that the wards of the Processing Centre (which houses the central portal to the prison plane) were maintained, as well as visiting different planes to collect and transfer prisoners from their native realms to their ultimate destination of the Nexus.

It was during such trips that Quil would receive payment from various sources to ensure that chosen prisoners would receive a few essentials to make sure that their stay was as pleasant as possible. This was a common enough practice among the various workers of the CPC, with tacit permission being granted as long as the right people were bribed to look in the other direction.

All of this changed when the previous CPC Director retired and a new self-righteous prig of man called 'Sebastian Walters' took his place. Sebastian was determined to root out the weeds among the prison staff, and it was Quil's misfortune to be at the wrong place at the wrong time.

Caught red-handed by Sebastian's cronies as the latest batch of prisoners entered the portal (after a very cautionary examination for contraband), Quil was put in the unenviable position of having to either act as the prison guards token scapegoat, or entering the portal himself. Realising that he'd never be allowed to live to expose the full depths of the operation, Quil was glad that his forward planning meant that he'd be leaving nothing of significance behind, and entered the portal bound for the Nexus.

Besides with his insider knowledge it was a distinct possibility that he would manage to eventually escape.

[sblock=Recaster (Races of Eberron PG 157) ]
Entry Requirements
Race: Changeling
Skills: Knowledge(arcana) 4, Spellcraft 8
Feats: Any two metamagic feats.
Spells: Ability to cast 3rd level arcane spells.

Code:
[b]The Recaster				Hit Die: D4[/b]
[b]LVL	BAB	For	Ref	Wil	Special					Spellcasting[/b]
1st	+0	+0	+0	+2	Metamorphic spell(components)		-
2nd	+1	+0	+0	+3	Expanded knowledge, sudden metamagic	+1 level of existing arcane spellcasting class
3rd	+1	+1	+1	+3	Metamorphic spell(time)			+1 level of existing arcane spellcasting class
4th	+2	+1	+1	+4	Expanded knowledge, sudden metamagic	+1 level of existing arcane spellcasting class
5th	+2	+1	+1	+4	Metamorphic spell(space)		+1 level of existing arcane spellcasting class
Class Skills: (2 + Int mod) Bluff, Concentration, Craft, Decipher Script, Disguise, Knowledge, Profession, Sense Motive, and Spellcraft.

Metamorphic Spell:
The recaster's speciality is the ability to alter spells on the fly to best meet the demands of a specific situation. At different levels, you gain the ability to modify your spells as you cast them.

Components: At 1st level, you can alter the components required to cast your spells. You can freely ignore normal material components as if you had the Eschew Materials feat (though you can't ignore the need for an expensive material component or an XP component). As well, once per day per class level, you can apply the benefit of either the Silent Spell or the Still Spell feat to any spell you cast without increasing the level of the spell, specially preparing it ahead of time, or increasing it's casting time.

Time: At 3rd level, you gain the ability to alter the temporal characteristics of your spells. Three times per day, you can cast any spell that normally has a casting time of 1 standard action and a duration longer than 1 round as a swift action, as if you had applied the Quicken Spell feat to it. The level of the spell is not altered and you do not need to specially prepare the spell ahead of time, but the duration of the spell becomes 1 round.

Space: At 5th level, you can manipulate the spatial characteristics of your spells (including range, area and even targets) up to five times per day in the following ways.
  • You can use a spell with a range of touch on a target up to 30 feet away by making a ranged touch attack.
  • You can alter a spell that affects an area (burst, emanation, spread, cylinder, or line) in order to create spaces with the area that are not subject to the spells effect (a minimum 5 foot cube for each space). Furthermore, if the spell is shapeable, the minimum dimensions for the shaped area or effect is 5 feet instead of 10 feet. If the spell's area is a burst, emanation, or spread, you can cast it as a cone, cylinder, line or sphere. You can change areas freely within any of the following groups:
    • Group1:
      • 15 foot cone OR
      • 10 foot radius cylinder, 40 feet high OR
      • 30 foot line OR
      • 5, 10, or 15 foot radius sphere
    • Group2:
      • 30 foot cone OR
      • 20 foot radius cylinder, 40 feet high OR
      • 60 foot line OR
      • 20 or 30 foot radius sphere
    • Group3:
      • 60 foot cone OR
      • 40 foot radius cylinder, 40 feet high OR
      • 120 foot line OR
      • 40 or 80 foot radius sphere
  • If the spell targets a number of creatures, no two of which can be farther apart than a certain distance, you can have the spell affect the same number of creatures as long as each is half that distance from one other affected creature. Thus is you applied this effect to a haste spell you cast, you could affect up to one creature per level as long as each affected creature was within 15 feet of another affected creature.

Expanded Knowledge:
At 2nd level, and again at 4th level, choose a spell up to one level lower than the highest level spell you can cast from any class's spell list. You can add this spell to the spell list of the same arcane spellcasting class to which you added your increased spellcasting ability at that level.

Sudden Metamagic(su):
At 2nd level choose a metamagic feat you know from the following list: Empower Spell, Enlarge Spell, Extended Spell, Maximise Spell, or Widen Spell. Once per day per class level, you can apply the benefit of that feat to any spell you cast without increasing the level of the spell, preparing it ahead of time, or increasing it's casting time. At 4th level, you can choose another feat you know from the same list and use it in conjunction with this ability, you can't apply the effect of more than one feat to the same spell. If you don't know any feat from the above list, you gain no benefit until you acquire an appropriate feat.
[/list][/sblock]
 

Shayuri said:
Ho ho ho! Thus do I confound you!

Also, I may be like...the only non-evil person in the group. HAW HAW...er. Uh oh.

:heh:

Heh! I'm not evil. I'm Chaotic Neutral, or if you prefer, just someone a bit too selfish. He has done lots of good acts, but when he want something really, he doesn't mind to cross the line if it is really necessary. Revenge at all cost has been his way of life for years. now, well, he lck any goal but this new world might give him a new one... and who knows, he might become more Good.
 

[sblock=Mistacollins]
Don't know what shadow walker is, but I've seen a few shadowlords, and they all seem to be teleport@will &Full Attack as a single action.. Not sure what else the class does besides that.
[/sblock]

Avalon - Illumian's fine, but it's a good thing you can shut those things down, cuz glowing like a lamp may not always be good.

ethandrew - I like Lordraven's background, so a few small trinkets are now easy to get through. lets say no more than 3 items, no more than 1/3 of your starting gold.

LR - hmm, Recaster's definitely a Nova mage, and a pretty powerful one at that, but I think I'll allow it. Good background, btw.

Updated list:
Velmont - Prior Loksteel, Warlock [Gear: Brought]
Brother Allard - Anzu Ashurbanipal, Monk/Warlock/Ur-Priest/Eldritch Disciple. [Gear: ?]
Avalon - Xing'dao Li, Monk/Warlock/Ur-priest/Sacred Fist[Gear:?]
Rino - Grimor, Necromancer [Gear: Smuggled by imp]
Ethandrew - Nameless Fallen Paladin [Gear: DM Providing]
Autumn - Cele, Centaur Knight [Gear: Brought]
Shayuri - Mei-Ying, monk/sorc(Sacred Fist?) [Gear: ?]
Lord Raven - Quil, Recaster [gear: Smuggled(Pre-planned)

Sin - *No submission yet, possible deathknight*
Mista Collins - *No submission yet, possible shadow-thing*

Shaping up pretty good, though I don't know if I can do 10 players for this one.. Hmm, but who do i dissapoint? They all fit so well together. I'll have to ponder that as we await the last 2 submissions

Also, from now on everyone who went through processing can have a small portion of gear (mostly small magic items/jewelry, etc) smuggled in with them due to the corrupt officers. The rest of you likely don't need any help getting your stuff in, as nobody took it away.
 

Jemal said:
ethandrew - I like Lordraven's background, so a few small trinkets are now easy to get through. lets say no more than 3 items, no more than 1/3 of your starting gold.

Noted! I supposed I have LordRaven to thank. Consider this a fruitbasket pending! I'll probably just have a ring or two and an ability boost or two, nothing much more; 3 items, no more than 1/3 gold.
 

On the question of gear: I'm still turning around the backstory in my head, but I do know that Anzu allowed himself to be caught specifically so that he would be sent to the prison world and bring the word of Anunnaki (the dead god of darkness and undeath). I'm thinking, given that his visit was premeditated, that a contact was arranged and will be holding his gear for him - with the possible exception now of a few minor items.
 


Space_Monk.jpg

Xing'dao Li​
Male Illumian Monk 2/ Warlock 3/ Ur-Priest 2/ Sacred Fist 6
Chaotic Evil​

Str 12 -- (4 pts)
Dex 14 -- (6 pts)
Con 14 -- (6 pts)
Int 14 -- (6 pts)
Wis 22 -- (8 pts) +3 level +4 enhancement
Cha 16 -- (2 pts) +6 enhancement

Hit Points 93 (3d6+10d8+26)
AC 23 (10 +1 monk +2 sacred fist +2 armor +6 wis +2 dex), Touch 21, Flat 21
Init +2
BAB +10, Grap +11
Speed 50 ft. (base 30 ft, load 6/43, none)
Fort +11, Ref +11, Will +19

+11 Melee, Unarmed Strike, 3d6+1, 20/x2
+12 Ranged Touch, Eldritch Blast, 2d6, 60'

Medium, 6'11" tall, 220 lbs., 34 yrs old
Bald, dark green eyes, pale olive skin

Speaks Asian, European, Illumian

+9 Bluff (6)
+13 Concentration (11) (+15 if glyphs are not suppresed)
+12 Heal (6) (+14 if glyphs are not suppresed)
+7 Knowledge -Arcana (5) (+9 if glyphs are not suppresed)
+7 Knowledge - The Planes (5) (+9 if glyphs are not suppresed)
+10 Knowledge - Religion (8) (+12 if glyphs are not suppresed)
+18 Spellcraft (15 +1 cc) (+20 if glyphs are not suppresed)
+12 Tumble (10)
+6 Listen (0) (+8 if glyphs are not suppresed)
+6 Spot (0) (+8 if glyphs are not suppresed)

Feats
-Iron Will
-Stunning Fist (bonus) 5/day
-Spell Focus (Evil)
-Combat Reflexes (bonus)
-Combat Casting
-Extend Spell
-Persistent Spell

Illumian Traits
[sblock= Illumian]-Humanoid (human)
-Medium Size
-30 ft. base ft.
-Luminous Sigils (su): Floating sigils around an illumians head shed off light equal to a candle. Can be suppresed as standard action but sigil benefits and illumian words are suppresed or can't be used. Can be restored as a free action.
-Glyphic Resonance (ex): All symbol-based spells (e.g. all spells with glyph, rune, sigil, or symbol in their name) have no effect on the illumian if his level equals or exceed the spell's caster level (he is rendered immune to their effects) or else he gains a -4 racial penalty to the saves if his level is less than the spell's caster level.
-Power Sigils (su): These sigils can be discerened from the other sigils around an illumian's head with a DC 10 spot check and identified by a DC 15 Knowledge (Arcana) check

The sigils below are the ones that I am planning on taking:

*Hoon: +2 bonus on Wis & Con checks and Wis & Con-based skill checks
*Naen: +2 bonus on Int checks and Int-based skill checks

-Illumian Words (su): Combination of two power sigils grants benefits

The power word below are the ones that I am planning on taking:

Naenhoon: 2/day Divine Metamagic effect

+2 racial bonus on saves against spells with the shadow descriptor

Superior Literacy: Illumians are always literate. Speak Language is always a class skill.

Automatic Languages: Common and Illumian. Bonus Languages: Any except for secret languages

Favored Class: Any. Illumian paladins and monks can leave those classes and return to them w/o penalty[/sblock]

Monk Abilities
-Unarmed Strike
-Evasion
-AC Bonus
-Flurry of Blows

Warlock Abilities
-Eldritch Blast 2d6
-Detect Magic at will CL 2
-DR 1/ Cold Iron

Ur-Priest Abilities
-Rebuke Undead 6/day

Sacred Fist Abilities
-AC Bonus +2
-Unarmored Speed Bonus +10 ft
-Sacred Flames 1/day
-Blindsense 10'

Spells Prepared CL 7
0th- Detect Magic x3, Read Magic x3
1st- Deathwatch, Divine Favorx2, Cure Light Wounds x3,
2nd- Bull's Strength x2, Close Wounds x2, Divine Insight
3rd- Clutch of Orcus DC 20 Fort, Knight's Move, Know Vulnerabilities DC 19, Sonorus Hum
4th- Consumptive Field, Divine Power, Revenance
5th- Righteous Might, Earth Hammerx2
6th- Heal

Invocations Known CL 3
-Baleful Utterance
-Spiderwalk


[sblock=Background]They brought him to court chained and beaten but he still gave off an aura of dread in those present. The people in the courtroom saw him and names spread in murmured whispers. Monster they called him. Fiend, bastard, and warmonger were also heard. It was indeed true. The destroyer of Qin had been captured.

The whispers soon stopped when the magistrate, Ping Luan, entered the room. "Xing'dao Li, Destroyer of Qin, you are charged with the crimes of heresy, consorting with fiends, conspiring against the Holy Emperor, practice of unholy magicks and the destruction of an entire province. You were once the most promising apprentice of the Iron Tiger, Ling Sai Foon. What drove you to choose this path?"

Rising up to his full height, Xing'dao Li towered above anyone else in the room. The chains attached to the collar of his neck rattled as he stretched them to their limits. In a deep booming voice he says "The old man was a fool. He knew nothing of the way to power. He always spoke of patience being the way to enlightenment and that the gods would grant boons to those who would wait. What did he know? The gods care nothing for us! They only require us for worship. It is from this worship that they gain power. I have found a way to steal their power and make it my own. I have no remorse in my actions. Those peasants were in my way."

The audience began to mutter angrily after this outburst by the monster with signs of a mob beginning to form. The magistrate slams his gavel and they became silent. "Xing'dao Li, you are sentenced to death in the penal dimension of Shang Hyo. May the gods have mercy on your soul."

Hearing his fate, Xing'dao can't help but smile. "I told you, the gods don't care about us mortals. But no matter, I will not die there. Rest assured, I will come back and exact my revenge on you all. HA Ha Ha ha ha ha ha ha ha!"

His maniacal laughter remained in the room several minutes after he was taken away by the guards. Shackled on hands and feet, he was brought before a gaping portal showing another land. A desolate land that showed signs of an earlier devastation but to when, he couldn't tell. With a heave and grunt, he was shoved headlong into the portal.
[/sblock]

Write a paragraph that describes the characters personality, manners, attitude, motivations, likes, desires, goals, aspirations, fears, habits, quirks, and similar things. Thinking about that stuff and writing it down will help you role-play much much better and your games will become more fun for you and everybody else playing with you. Who knows, your role-playing might help you win an Academy Award someday (riiiight).

Write out another paragraph with details describing the way your PC looks when first encountered. Make him/her unique enough so that your character isn't just another boring face in the crowd. Also be sure to describe all your clothing colors and materials so that everyone isn't walking around looking like perfect clones wearing duplicate copies of Adventurer Jumpsuit Outfit #9!!

Equipment:

Fanged Ring 10,000 gp
Monk’s Belt 13,000 gp
Portable Hole 20,000 gp
Cloak of Charisma +6 36,000 gp
Periapt of Wisdom +4 16,000 gp
Strand of Prayer Beads w/o bead of smiting 9,000 gp
Bracers of Armor +2 4,000 gp
Wand of Lesser Vigor -50 charges 750 gp
Mystul’s Magic Aura – caster level 10 on Portable Hole 100 gp
Unholy Symbol, Silver 25gp
Spell Component Pouch 5gp
Cleric’s Vestments 5gp 6lb.
1115 gp
 
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Brother A - OK, we'll say there was a fellow worshipper working in the Processing Center who managed to smuggle your gear in for you (With a few bribes to co-workers to look the other way).

Avalon - That would work.


Also, not EVERYONE goes through the 'processing center'. Of course there's the accidents and the ones travelling there on purpose who wouldn't go through this intermediary, but also many worlds don't KNOW that the prison plane is a semi-organized prison, and as such just send people there themselves, through portals.

Who went through the Processing?
 

How stringent would the inspection be?

Jemal, can I use the following magic items:

Fanged Ring (Dragon Magic) 10,000 gp
[sblock=effects]Gain Improved Unarmed Strike and Improved Natural Attack (Unarmed Strike)[/sblock]

Nightstick (Libris Mortis) 7,500 gp
[sblock=effects]+4 turn attempts[/sblock]

Also, can I have the use of the Spell Compendium?
 
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