Gaming W/Jemal : Prisoners!!(Inmates Chosen)


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Hmm, i'm not seeing a problem.. Monk2/Warlock 3 gets you all the requirements by lvl 5.

Iron Will @ lvl 1, Spell focus:Evil @ lvl 1 (if human, 3 if not).

Base fort AND will will both be 3 just from the 2 monk.
All the skills are class skills for either the Monk or the warlock, and the highest ranks you need is 8 in knowledge, and spellcraft.
What specifically is holding you back?
 

The skill distribution. The warlock has only 2+Int skill points per level and the monk only has Know (Arcana) and Know (Religion) as class skills. I tried assigning the skills on my HD copy of my char but even with 14 Int and using cross-class skills one skill always lacks one point. The skills that I have a hard time assigning are the Bluff and Spellcraft skills.
 

OK....
Requirements: Bluff 6, Know:Arcana 5, Know:Planes 5, Know:Religion 8, Spellcraft: 8
Monk has Know:Religion + Spelcraft.
Warlock has all.

OK, i figured out it's the Illumian that's killing you.. I'm used to the human bonus skill, but I'll give it a shot anyways:

Got it. I switched your Warlock and monk levels. You loose 1 hp. (first HD drops from d8 to d6)
Needs 14 int.
LVL1 : Warlock(16 points) - 4 Bluff, 4 Know:Arcana&Planes, 2 Know:Religion, 2 Spellcraft
LVL 2: Warlock(4 points) - 1 Bluff, 1 Know:Arcana&Planes, 1 Know:Religion
LVL 3: Warlock(4 points) - 1 Bluff, 1 Know:Religion, 2 Spellcraft,
LVL 4: Monk(6 points) - 3 Know:Religion, 3 Spellcraft
LVL 5: Monk(6 points) - 1 Know:Religion, 1 Spellcraft, 4 skill points left over to spend on Monk Skills. (I suggest Tumble)

total: 6 Bluff, 5 Know:Arcana, 5 Know:Planes, 8 Know:Religion, 8 Spellcraft, and 4 skill points to spend on monk skills.
None are cross class.
 


Again with regard to gear: it occurs to me that if Anzu's cult wanted him on the prison world, then they would probably just shift him there themselves, rather than go through the trouble of having him convicted and sent. So let's just go with that.
 

Whoops, got spellcraft and Know:Arcana mixed up (And I didn't use monk for bluff or know:planes).. I think This fixes it, though :

Needs 14 int.
LVL1 : Warlock(16 points) - 4 Bluff, 4 Know:Religion, 4 Know:Planes, 4 Spellcraft
LVL 2: Warlock(4 points) - 1 Bluff, 1 Know:Religion, 1 Know:Planes, 1 Spellcraft
LVL 3: Monk (6 points) - 1 Know:Religion, 5 Know:Arcana
LVL 4: Monk (6 points) - 1 Know:Religion, 1 (cc) Spellcraft, 3 skill points
LVL 5: Warlock(4 points) - 1 Bluff, 1 Know:Religion, 2 Spellcraft

total: 6 Bluff, 5 Know:Arcana, 5 Know:Planes, 8 Know:Religion, 8 Spellcraft, and 3 skill points to spend on monk skills.

How's that grab ya?
 

Brother Allard said:
Again with regard to gear: it occurs to me that if Anzu's cult wanted him on the prison world, then they would probably just shift him there themselves, rather than go through the trouble of having him convicted and sent. So let's just go with that.

*L* I was actually just thinking that. Anybody with access to Plane Shift can get in. It's the getting out that's hard.
 


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