As for damage...dude, that's just how Setis rolls. Power Attack wouldn't add much. It'd add 25 to bite and tail slap, and 12 to the claws and wing buffets. So call it +100 damage total...which is not inconsiderable, but won't bring it up to the levels of the other PC's.
No, but a +50% damage bonus isn't anything to sneeze at.
I sorta figured with AC 86, I might be able to engage in battles of attrition, but evidently this is not a valid strategy, since nothing's had trouble hitting her yet. I also figured that I could avoid melee with flying, but again...oops.
several things to say about this:
First, The battle of attrition is a completely valid strategy, but you're fighting four different monsters, each of which has a different fighting style (Also they're designed to be nasty kill-you-dead monsters, not an 'average encounter'.. one of them alone may be the equivalent of an average encounter).
Secondly, as Fenris said, I have to design the encounters around a very wide margin, and that's part of the purpose of this Acid test, i need to see how your characters work and what can be done to bring them to within a bit more balance of each other before I can reliably send encounters that won't be "Player X beats this thing without trying, but Player Y can't do anything". Those encounters are no fun for anybody but player X.. and even he's gonna get bored after a few.
And thirdly, the beast hit you with 3 out of 12 bite attacks - I wouldn't say that's "no trouble hitting you". You hit it more than it hit you, the only reason you didn't deal twice the damage it did is b/c it nat-20 crit with a X3 multiplier.
As for the strands, as you said before, dragon touch ac not so good.
So I dunno. Either I'm not playing her right, or maybe the concept is simply insufficiently munched.
Though I will be honest and say that I would never have believed before this moment that a character who could do 200 or more damage in a turn to be "insufficiently munched." I mean, come on.
The thing is, I don't want to play a pile of mathematics, you know? I'd like to play a character who is fun. Setis is fun. But evidently is also horribly insufficient. Help me out here. How can we make this work?
I'm always in favour of the fun character over the walking numbersheet, but alot of people seem to express the opinion that you have to be one or the other.. characters can be both fun AND powerful, that's the entire point of playing an EPIC game. And I'm not even saying that she's not powerful enough, just that her damage output is lower than some of the others. From what I'm seeing now, she looks to be a tanky meat-shield type character who takes the hits while the damage dealers dish it out.. in which case, you're doing your job fine. She also has by far the most out-of-combat utility of the party.
You're giving up damage-dealing potential for survivability, versatility, and non-combat utility.
200 damage isn't bad unless the character was designed to deal hundreds or thousands of damage, which you weren't, I was just trying to suggest a way to increase it. I'm not saying "If you can't deal a thousand damage a round you're useless".
-- I actually looked at the Gloom way back when the character was in development. The Gloom is great, except it needs a weapon. It stumbles there. I can only use certain weapon with proficiencies. None are both 2 handed and qualify to inflict sneak damage. Plus, weapons are darned expensive, and I simply can't afford one of sufficient power to make it worthwhile. Not without a total redesign at least.
There's another huge problem with the Gloom. I only get the Su abilities of Dragons and Magical Beasts. Anything else, and it's only the Ex abilities.
Um.. 'qualify to inflict sneak damage'? Not sure if you're remembering from 2nd ed or what, but I've never seen any limits on what weapons can inflict sneak attack other than 'not improvised'.. and that only sap/unarmed can deal nonlethal sneak attacks. I regularly see Greatsword-Sneak Attack characters that ram their blades into peoples kidneys.
A non-epic weapon (+5) wouldn't really cost that much, and would be just as effective as your amulet of mighty fists.
And the Sneak attack IS extraordinary, as is the Opportunist ability the gloom gives.
I'm not trying to push you towards the gloom, just pointing a few things out.