K, I kinda derailed my last concept to the point where it didn't become viable anymore so I started again. Here is the end results.
[sblock=Ghatto Link]
[sblock=Stats]
Race: Human
AL:CN HT: 5'8" WT: 126 Hair: Black Eyes: Red
Scout 24, Ranger 3, Monk 4, Fighter 4, Master Thrower 5
First 20 Levels: Scout 4, Ranger 3, Monk 4, Fighter 4, Master Thrower 5
Str: 21/+5 (10 Base + 6 Enhancement + 5 Inherant)
Dex: 40/+15 (17 Base + 10 Level + 6 Enhancement + 5 Inherant + 2 Graft)
Con: 30/+10 (17 Base + 6 Enhancement + 5 Inherant + 2 Graft)
Int: 28/+9 (18 Base + 6 Enhancement + 4 Inherant)
Wis: 28/+9 (18 Base + 6 Enhancement + 5 Inherant)
Cha: 22/+6 (11 Base + 6 Enhancement + 5 Inherant)
AC: 59 (10 Base + 8 Armor + 10 Natural Armor + 5 Deflection + 16 Dex + 9 Wis + 1 Monk)
Flat Footed AC: 45 (10 Base + 8 Armor + 10 Natural Armor + 5 Deflection + 9 Wis + 1 Monk + 2 Warning)
Touch AC: 41 (10 Base + 5 Deflection + 16 Dex + 9 Wis + 1 Monk)
Flat Footed Touch AC: 27 (10 Base + 5 Deflection + 9 Wis + 1 Monk + 2 Warning)
HD: 36d8 + 4d10 + 400
HP: 720
Initiative: +25 (15 Dex + 3 Competence + 2 Eager + 5 Warning)
Land Speed: 60ft
Fly Speed: 80ft (good)
Languages: All except Druidic
BAB: 18
Fort: +42 (13 Base + 10 Con + 10 Epic + 5 Resistance +3 Competence +1 Luck)
Ref: +49 (16 Base + 15 Dex + 10 Epic + 5 Resistance +2 Competence +1 Luck)
Will: +37 (8 Base + 9 Wis + 10 Epic + 5 Resistance + 4 Insight +1 Luck) [/sblock]
[sblock=Feats (24)]
Point Blank Shot (Human 1), Weapon Focus (Dagger) (1), Combat Expertise (3), Precise Shot (Scout 4), Track (Ranger 5), Power Attack (6), Two Weapon Fighting (Ranger 6), Endurance (Ranger 7), Stunning Fist (Monk 8), Favored Power Attack (9), Deflect Arrows (Monk 9), Improved Two Weapon Fighting (12), Brutal Throw (Fighter 12), Power Throw (Fighter 13), Ranged Weapon Mastery (Slashing)(15), Weapon Specilization (Dagger) (Fighter 15), Quick Draw (Master Thrower 16), Slashing Fury (18), Snatch Arrow (Master Thrower 19) Improved Critical (Dagger)(Master Thrower 20), Swift Hunter (Scout 24), Rapid Shot (Scout 28), Far Shot (Scout 32), Improved Skirmish (Scout 36)
Epic Feats (8): Greater Two Weapon Fighting (21), Perfect Two Weapon Fighting (24), Infinite Deflection (27), Exceptional Deflection (30), Bane of Enemies (33), Polyglot (36), Improved Combat Expertise (39), Distant Shot (Scout 40)[/sblock]
[sblock=Special Abilities]
Favored Enemy (Evil Outsiders +8, Good Outsiders +8, Undead +4, Constructs +4, Dragons +6, Elementals +4), Wild Empathy, Combat Style (Two Weapon Fighting), Flurry of Blows, Unarmed Strike, Evasion, Improved Evasion, Still Mind, Ki Strike (magical), Slow Fall (20ft), Skirmish (8d6, +7 AC), Trapfinding, Battle Fortitude +3, Uncanny Dodge, Trackless Step, Fast Movement (+20ft), Blindsight 30ft, Flawless Stride, Camouflage, Hide in Plain Sight, Freedom of Movement, Critical Throws, Snatch Arrows, Palm Throw, Deadeye Shot, Weakspot [/sblock]
[sblock=Skills (535)]
Hide +98 (43 Ranks + 30 Competence Bonus + 15 Dex + 4 Synergy + 1 Luck + 5 Anonymity)
Move Silently +93 (43 Ranks + 30 Competence Bonus + 15 Dex + 4 Synergy + 1 Luck )
Spot +77 (43 Ranks + 10 Competence Bonus + 9 Wis + 1 Luck + 5 Draconic Vision + 9 Insight)
Listen +53 (43 Ranks + 9 Wis + 1 Luck), Tumble +79 (43 Ranks + 20 Competence Bonus + 15 Dex + 1 Luck)
Search +72 (43 Ranks + 9 Wis + 1 Luck + 10 Competance + 9 Insight))
Knowledge Nature +62 (43 Ranks + 5 Competence Bonus + 9 Int + 4 Synergy + 1 Luck)
Knowledge Dungeoneering +58 (43 Ranks + 5 Competence Bonus + 9 Int + 1 Luck)
Knowledge Arcana +58 (43 Ranks + 5 Competence Bonus + 9 Int + 1 Luck)
Knowledge Religion +58 (43 Ranks + 5 Competence Bonus + 9 Int + 1 Luck)
Knowledge Geography +58 (43 Ranks + 5 Competence Bonus + 9 Int + 1 Luck)
Knowledge History +15 (1/2 Rank + 5 Competence Bonus + 9 Int + 1 Luck)
Knowledge Architecture And Engineering +15 (1/2 Rank + 5 Competence Bonus + 9 Int + 1 Luck)
Knowledge Local +15 (1/2 Rank + 5 Competence Bonus + 9 Int + 1 Luck)
Knowledge Nobility and Royalty +15 (1/2 Rank + 5 Competence Bonus + 9 Int + 1 Luck)
Knowledge The Planes +25 (10 Ranks + 5 Competence Bonus + 9 Int + 1 Luck)
Jump +52 (0 Ranks + 15 Dex + 12 Speed + 20 Competence + 1 Luck + 4 Synergy)
Survival +35 (25 Ranks + 9 Wisdom + 1 Luck), Balance +40 (0 Ranks + 15 Dex + 20 Competence + 1 Luck + 4 Synergy)
Climb +26 (0 Ranks + 5 Str + 20 Competence + 1 Luck)
Use Magic Device +7 (1/2 Rank + 6 Cha + 1 Luck)
Spellcraft +14 (1/2 Rank + 9 Int + 1 Luck + 4 Synergy)
Slieght of Hand +17 (1 Rank + 15 Dex + 1 Luck)
Sense Motive +26 (6 Ranks + 9 Wis + 1 Luck + 10 Insight)
Speak Language x14
Skill Tricks: Acrobatic Backstab, Clarity of Vision, Listen to This, Point it Out, Slipping Past[/sblock]
[sblock=Equipment]
[sblock=Grafts and Skins: 670,000]
Chitin Plating +5: 100,000
Flexible Spine: 91,000
Healing Blood: 182,000
Silthilar Bones: 110,000
Silthilar Tendons: 110,000
Skin of the Hero: 77,000 [/sblock]
[sblock=Weapons: 8,017,555]
+5 Adamantine Defending, Warning (+1, MiC, pg 46), Eager (+1, MiC, pg 34), Skillful (+2, Complete Arcane, pg 144), Broadbladed Shortsword (75, Complete Adventurer, pg 117: 203,075
+1 Adamantine Daggers of Triple Throw and Returning x4: 3,932,032
x27 +5 Adamantine Daggers of Returning: 2,025,216
+5 Adamantine Dagger of Speed and Returning: 165,008
x27 +1 Adamantine Daggers of Returning and Transmuting (+2, MiC, pg 45): 945,216
+1 Adamantine Dagger of Speed, Transmuting (+2, MiC, pg 45), and Returning: 75,008
Greater Demolition Crystals (6,000, MiC, pg 65) x32: 192,000
Greater Fiendslaying Crystals (5,000, MiC, pg 65) x32: 160,000
Greater Truedeath Crystals (10,000, MiC, pg 66) x32: 320,000 [/sblock]
[sblock=Main Gear: 3,416,230]
Throat: Flesh Ring of Scorn (8,000, MiC, pg 100) of Fortune Prevailing (5,000, MiC, pg 69), Word Twisting (6,000, MiC, pg 71), Chronocharm of the Celestial Wanderer (500, MiC, pg 85), Chronocharm of the Horizon Walker (500, MiC, pg 86), Enemy Spirit (Construct, Undead, Dragon, Evil Outsider, Good Outsider, Elemental)(12,600, MiC, pg 97), Scentblinder (8,000, MiC, pg 132), Warning (4,000, MiC, pg 118) Health +6 (36,000), Mighty Fist +5 (150,000), Planes (120,000), Glory (8,000), Adaption (9,000), Wisdom +6 (36,000), Protection (38,000), Golembane (2,500), Dragon's Eye (55,000, MiC, pg 95): 666,150
Feet: Boots of Agile Leaping (600, MiC, pg 76), Translocation (1,400, MiC, pg 71), Big Stepping (6,000, MiC, pg 76), Jumping (2,500, MiC, pg 77), Landing (500, MiC, pg 77), Sidestepping (6,000, MiC, pg 78), Swift Passage (5,000, MiC, pg 78), Tracklessness (11,000, MiC, pg 79), Tremorsense (5,000, MiC, pg 79), Dimension Striding (2,000, MiC, pg 94), Quicksilver (3,500, MiC, pg 119), Skirmisher (6,200, MiC, pg 136), Swiftness (256,000), Speed (12,000), Teleportation (49,000), Spiderclimbing (4,800): 429,250
Waist: Belt of Battle (12,000, MiC, pg 73), Ultimate Athleticism (3,600, MiC, pg 75), Monks (13,000), Giant Strength +6 (36,000): 67,900
Torso: Bolt Shirt (5,000, MiC, pg 75) of Rogue's (18,000, MiC, pg 130), Sepulchral (2,000, MiC, pg 133), Daazzix (25,000, DMG2, pg 267): 62,500
Ring 1: Bone Ring (20,000, MiC, pg 75) of Mystic Defiance (7,500, MiC, pg 125), Sustenance (2,500), Solar Wings (118,000, BoED, pg 115): 163,000
Ring 2: Ring of Sequestering (300,000), Vanishing (30,000, MiC, pg 128), X-Ray Vision (25,000), Feather Falling (2,200) Spell Turning (98,280): 366,080
Ring 3 (Hand o fGlory): Ring of Universal Elemental Resistance (180,000, MiC, pg 128), Protection +5 (50,000), Negative Protection (36,000, MiC, pg 126): 318,000
Arms: Bracers of Accuracy (4,000, MiC, pg 79), Deathstrike (5,000, MiC, pg 93), Armor +8 (64,000): 77,500
Hands: Casting Gloves (40,000, MiC, pg 84) of Agile Striking (2,200, MiC, pg 105), Infinite Blades (6,500, MiC, pg 101), Arrow Reflection (2,000, MiC, pg 101), Weaponry Arcane (6,000, MiC, pg 104), Fortunate Striking (2,000, MiC, pg 105), Manual Prowess (3,000, MiC, pg 106): 72,550
Face: Crystal Mask of Detection (10,000, MiC, pg 90), Discernment (10,000, MiC, pg 90), Insight (20,000, MiC, pg 91), Knowledge (all) (25,000, MiC, pg 91), Mindarmor (10,000, MiC, pg 92), Visual Insight (10,000, MiC, pg 92), Dragon (4,000, MiC, pg 94), Truth (5,500, MiC, pg 99), Foefinding (2,500, MiC, pg 108), Lifesight (2,000, MiC, pg 108), Third Eye Clarity (3,000, MiC, pg 141), Third Eye Conceal (120,000, MiC, pg 141), Third Eye Surge (2,100, MiC, pg 143), Draconic Vision (16,000, MiC, pg 107): 300,150
Shoulders: Mantle of Second Chances (12,000, MiC, pg 115), Transposer (6,000, MiC, pg 144), Epic Spell Resistance (290,000), Great Stealth (242,000), Charisma +6 (36,000), Flying (54,000): 815,000
Head: Scout's Headband (3,400, MiC, pg 132) of Intelligence +6 (36,000), Disguise (1,800), Anonymity (12,500, MiC, pg 109), Comprehend Languages and Read Magic (5,200): 70,350 [/sblock]
[sblock=Slotless Items: 1,413,800]
Manual of Bodily Health +5: 137,500
Manual of Gainful Exercise +5:137,500
Manual of Quickness of Action +5: 137,500
Tome of Clear Thought +4: 110,000
Tome of Understanding +5: 137,500
Tome of Leadership and Influence +5: 137,500
Rod of Invulnerability 600,000
Heward's Handy Haversack: 2,000
Portable Hole: 20,000
Quiver of Ehlonna: 1,800
Luckstone: 20,000
82,415 gp [/sblock][/sblock]
[sblock=Attacks]
Full Round Attack (w/ Haste/Rapid Shot/Slashing Fury): +43x16/+38x4/+33x4/+28x4 1d4+9 Crit: 17-20 x3
Against Favored Enemy: +46x16/+41x4/+36x4/+31x4 1d4+13+2d6
While Improved Skirmishing: 1d4+11+10d6 [/sblock]
[sblock=Times/Day Effects]
Third Eye Surge: add insight bonus to damage (3 charges/day) (swift)
Third Eye Clarity: negates dazed, confused, fascinate, or stunned (1/day) (immediate)
Skirmisher's Boots: make an attack as a swift action (2/day) (swift)
Scout's Headband: darkvision, see invisibility or true seeing (3 charges/day) (standard)
Sepulchral Vest: +5 sacred bonus to saves against undead effects (3/day) (immediate)
Ring of Vanishing: greater invisibility for 2 rounds and cannot be sensed by natural senses (blindsight ect) (3/day) (swift)
Boots of Teleportation: teleport (3/day) (standard)
Quicksilver Boots: move action as a swift action (2/day) (swift)
Ring of Spellturning: spellturning for 9 spell levels (3/day) (standard)
Boots of Swiftness: haste for 20 rounds (3/day) (standard)
Mantle of Second Chances: gain effect of luck domain (1/day) (none)
Transposer Cloak: switch positions with another creature within 30ft (3/day) (swift)
Goggles of Lifesight: see if target is alive/undead/construct (3/day) (standard)
Gloves of Manual Prowess: competance bonus to sleight of hand (3 charges/day) (swift)
Gloves of Fortunate Striking: reroll attack roll (1/day) (immediate)
Gloves of Agile Striking: increase ranged attack by 1d6, or skirmish by 2d6 (2/day) (swift)
Gauntlets of Infinite Blades: create +3 bane dagger of seeking (1/day) (swift)
Gauntlet of Arrow Reflection: reflect range attack at attacker (3/day) (immediate)
Flesh Ring of Scorn: critical hit automatically confirms (3/day) (none)
Eyes of Truth: true seeing for 1 round (1/day) (swift)
Dragon Mask: see invisibility for 5 minutes (2/day) (swift)
Dimension Stride Boots: teleport short disances (5 charges/day) (standard)
Deathstrike Bracers: crit oozes, constructs, elemental, plants, and undead in melee for 1 round (3/day) (swift)
Chronocharm of the Horizon Walker: move half speed as a swift action (1/day) (swift)
Chronocharm of the Celestial Wanderer: reroll spot or listen check (1/day) (immediate)
Bracers of Accuracy: ignore miss chance or concielment (3 charges/day) (swift)
Amulet of Fortune Prevailing: reroll a saving throw (1/day) (immediate)
Belt of Battle: gain an extra action (3 charges/day) (swift)
Bolt Shirt: teleport up to 60ft as a move action (1/day) (move)
Bone Ring: prevents ability drain (3 charges/day) (none)
Boots of Big Stepping: teleport 60ft (3/day) (standard)
Boots of Sidestepping: take an additional 5ft step (3/day) (swift)
Belt of Ultimate Athleticism: take 20 on a jump, tumble, climb, swim, or balance check (1/day) (swift)
Boots of Swift Passage: teleport 20ft as a move action (5/day) (move)
Boots of Tremorsense: gain tremorsense for 5 rounds (3/day) (swift)
Boots of Tracklessness: use greater invisibility for 7 rounds (1/day) (standard)
Anklet of Translocation: teleport 10ft (2/day) (swift) [/sblock]
[sblock=Immunities]
Third Eye Conceal: mind-affecting, scrying, detect effects, read emotions or thoughts, information gaining effects.
Ring of Negative Protection: negative levels
Necklace of Adaption: All harmful vapors and gases
Rod of Invulnerabilty: Critical hits
Scentblinder: Scent[/sblock] [/sblock]