GnomeWorks
Adventurer
Sorry to interrupt the current conversation going on, but... could I have some more looks at the learner, and maybe some more input? We've been making steady progress, but I'd like more comments and discussion so I can get it on the path to being approved.
I don't know if this is such a good idea. Having two crafting methods seems a little much to me. I could see the possibility of someone getting into an adventure specifically to avoid spending their craft points, which wouldn't be good.
Rystil said:Well, for starters, we should allow people in adventures to make items without spending any craft points if they spend the appropriate time inside the adventure (we don't allow this yet, right?). So for instance, Bob the Cleric, who ran out of Craft Points because there are so few, wants to make a Wand of Cure Light Wounds. But he's on an adventure. But he also has everything he needs to make it in the village where they are resting. And all the other PCs want the wand too, so they agree to wait a day in the village. This should work without costing Craft Points, since the point of the Craft Points is to allow crafting when you don't have the in-game time.
I don't know if this is such a good idea. Having two crafting methods seems a little much to me. I could see the possibility of someone getting into an adventure specifically to avoid spending their craft points, which wouldn't be good.