D&D 5E General rules questions about the game.

No, that is correct. They also get an ability at higher levels (not at home, so I don't have the book to find the name) that allows them to cast spells of 6th level and up once per day.

Thanks. This is the verifier; The same was said in the other thread. I still think it's weird, and kind of wish this was clarified more in the PHB...
 

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Question 2: If you use the shove a flying creature, I guess you could technically (mechanically) knock it prone and thereby force it to fall down. However I have trouble seeing how shoving for example an aarakocra can knock it prone. Wouldn't it more likely just be pushed away?

Getting "Knocked prone" while flying doesn't really make sense, so that is why D&D interperets it as getting swatted out of the air, or getting one's wings tangled up so one falls. Remember that the game doesn't explicitly state the rate of falls, so I guess you go by physics, which unfortunately amounts to doing homework.

Reading between the lines; yes, your DM can knock your Aarakocra out of the air with a Shove.
 

Getting "Knocked prone" while flying doesn't really make sense, so that is why D&D interperets it as getting swatted out of the air, or getting one's wings tangled up so one falls. Remember that the game doesn't explicitly state the rate of falls, so I guess you go by physics, which unfortunately amounts to doing homework.

Reading between the lines; yes, your DM can knock your Aarakocra out of the air with a Shove.

Actually I am the DM, so it is me shoving the PCs around :-) But yes, it does seem that that is the RAW interpretation of the rules and probably also the intend, but I think I will houserule it so flyers just gets pushed away (or at least consider it at a case-by-case basis). It just makes more sense to me.
 

Actually I am the DM, so it is me shoving the PCs around :-) But yes, it does seem that that is the RAW interpretation of the rules and probably also the intend, but I think I will houserule it so flyers just gets pushed away (or at least consider it at a case-by-case basis). It just makes more sense to me.

I'd give them a saving throw. They get advantage if the fall is under thirty feet, it's a normal save from thirty to one hundred, and there's advantage if it's one hundred to three hundred. Anything else, and they can make the save for three hundred feet, and keep making it until they succeed, and then fall the distance of failed saves (done only if it matters).
 

Actually I am the DM, so it is me shoving the PCs around :-) But yes, it does seem that that is the RAW interpretation of the rules and probably also the intend, but I think I will houserule it so flyers just gets pushed away (or at least consider it at a case-by-case basis). It just makes more sense to me.
You could treat the attempt to swat the flying creature out of the air as an improvised action - not a vanilla shove - and, for example, make it a Str vs Dex contest.
 

Thanks. This is the verifier; The same was said in the other thread. I still think it's weird, and kind of wish this was clarified more in the PHB...

Warlocks in 5E are a really odd beast. They wanted them to be full casters, but have most of their power be at-will or refresh on a short rest. So you end up with a mish-mash of stuff they can just do whenever, a bunch of spells (5th level or lower) that refresh on a short rest, spells that are 5th level or lower they can only do once per day (but still cost a slot to cast) and then a handful of spells from 6th-9th they can only cast once per day (because being able to recharge high level spells on a short rest would be way too powerful).
 

Thanks. This is the verifier; The same was said in the other thread. I still think it's weird, and kind of wish this was clarified more in the PHB...

What needs to be clarified? You clearly get 5th level slots that replenish on a short rest.
You clearly get the Mystic Arcanum to cast higher level spells.

What part needs to be clarified?
 

Hopefully an easy question: What is the difficulty class for an undead's saving throw against being turned? Seems like Cleric level ought to play into this somehow, but I haven't been able to find an answer in the books or here yet.
 

Hopefully an easy question: What is the difficulty class for an undead's saving throw against being turned? Seems like Cleric level ought to play into this somehow, but I haven't been able to find an answer in the books or here yet.
You use the Cleric's Spell Saving Throw DC. The Cleric's level will have some effect, via his proficiency bonus.

See p.58 of the PHB, a few lines up from the bottom, or p.22 of BasicRules_Playerv3.4_PF.pdf, middle of the right-hand column.
 

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