Samnell
Explorer
Shalimar said:I dropped Master Plan and lowered her tactics skill by 10 ranks since the skill has no rules use beyond flavor. I dropped the quickness on tactics. I got rid of the skill vs skill issue on the drain and made it just a regular will save(even if it doesn't make sense), and dropped the stun side-effect because although it makes sense conceptually, at DC 20 saves for the opponent its suicide mechanically.
If it helps you rationalize the save, no sense not tarting up the power with some flavor text. It could operate, since it's simulating a learned skill if I remember right from when I first saw Clover, such that people with high will saves could be more unpredictable to Clover's rational, experience-driven senses. They're more likely to try things that work on pure will and stubbornness, and more likely to have those things actually work.
It makes sense to me, and I'm only a raving loony about ninety-five percent of the time.