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Generation Legacy the Next Generation of OOC

Shalimar said:
I dropped Master Plan and lowered her tactics skill by 10 ranks since the skill has no rules use beyond flavor. I dropped the quickness on tactics. I got rid of the skill vs skill issue on the drain and made it just a regular will save(even if it doesn't make sense), and dropped the stun side-effect because although it makes sense conceptually, at DC 20 saves for the opponent its suicide mechanically.

If it helps you rationalize the save, no sense not tarting up the power with some flavor text. It could operate, since it's simulating a learned skill if I remember right from when I first saw Clover, such that people with high will saves could be more unpredictable to Clover's rational, experience-driven senses. They're more likely to try things that work on pure will and stubbornness, and more likely to have those things actually work.

It makes sense to me, and I'm only a raving loony about ninety-five percent of the time.
 

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Shalimar said:
I wouldn't actually consider Cassie stunning Ryan a likely event, she gets 1 shot before he flys away (or brings up his +11 aura) and with 5 hps, odds are against him staying that way.

I'll agree that Kelly used a lot of APs, and that she probably was overpowered albeit wth a lot of weaknesses to be exploited. What would you do as a GM to Kelly and Ryan before you would allow them in a game?

But Cassie would also recover one injury a round in a fight against Ryan. Yeah, flying in the air and blasting someone to death is the best tactic, but this tactic is usable by any character with Flight and some kind of ranged attack.

We also haven't seen what Kain will do with the five PP we just earned...one idea to go with the whole Eternal thing would be 1 rank in Emotion Control (Limited-Only Hope). You'd only need one rank, since it's not like you'd be using it on your enemies.

Well, Victim runs a tight M&M game :). He wouldn't let me get Immunity (traffic) for a hypothetical character -it was a superhero Jack Bauer (I wasn't going to be in this game, I just felt like making a character). Now THAT would be a superpower worth having.
 

Yea, Cassie recovers 1 injury per round, but Ryan's best move against her is melee combat where he is forcing 3 DC 26 Toughness Saves per round, any of which can Stun/Stagger/Knock her out, against her inflicting just one Tougness Save. Ryan can just stand there healing himself and anyone but Anika/Gilden would kill themselves attacking him.

Immunity(Traffic) would totally rock.
 


Samnell said:
If it helps you rationalize the save, no sense not tarting up the power with some flavor text. It could operate, since it's simulating a learned skill if I remember right from when I first saw Clover, such that people with high will saves could be more unpredictable to Clover's rational, experience-driven senses. They're more likely to try things that work on pure will and stubbornness, and more likely to have those things actually work.

It makes sense to me, and I'm only a raving loony about ninety-five percent of the time.

Clover isn't expecting them to do anything, her power is reading their smallest movements so she catches theslightest tensing of muscles, etc. that is the precursor for their movement. I guess the will save can represent people trying to forcibly control their involuntary muscle movements.
 

Shalimar said:
Clover isn't expecting them to do anything, her power is reading their smallest movements so she catches theslightest tensing of muscles, etc. that is the precursor for their movement. I guess the will save can represent people trying to forcibly control their involuntary muscle movements.

Or people with better kinesthetic poker faces.
 

Its a game, too much justification ruins the fuidity of the flow of the story, no matter what it does keeping the saves simple makes my life easier :)
 


Tokiwong said:
Its a game, too much justification ruins the fuidity of the flow of the story, no matter what it does keeping the saves simple makes my life easier :)

Exactly. I consider this game a freeform with a few rules thrown in for fun, anyway. :)
 


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