Getting hit with a bowl of soup

One of my favorite flavorful spells in 2nd ed made a bowl of piping hot turtle soup which you could either eat or use as a weapon. The turtle shell bowl dissapeared at the end of the duration (as did any of the soup left in it).

:: pulls out the old 2nd ed books::

Ah! here it is, I dont know if it is legal to post this or not, so if it is not legal I will take it down:

Turtle Soup
Level: 1 wizard spell
Duration: 3 turns (30 minutes)

Requires 3 drops of water and a piece of turtle shell or skin of any size as material components.

Creates a bowl of thick, green, peppery turtle soup. The spell holds the soup in a bowl shape but when the duration expires it loses this shape and the soup remains (so I was wrong ;) ). The soup is nourishing and comes at the temperature that the caster desires, from frozen solid to boiling. The bowl shape does not transmit heat to the owners hand, when thrown it loses its bowl shape.

A direct hit causes d3 damage if warm, d6 if frozen, and 2d4 if scalding.

Turtles, tortoises, and related beings cannot be harmed by any contact with an effect of this spell.


Besides this being just plain cool it also presents decent damages depending on the state of the soup. An additional d2 for the bowl, possibly plus str as well, is likely appropriate.

Unless it is a really sharp bowl of course ;)
 
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Thanee said:
Stuffer Shack !!

My thoughts exactly. Food fights are always fun.

Ranged touch. Improvised weapon so -4, unless you have the Exotic Weapon Proficiency in Soup Tureen Throwing...which the waiters very well may have... 1point of damage for the impact. If it is very hot soup, maybe another 1d3 points. If it is really spicy, like my jambalaya, then you may want to consider the Reflex save or be blinded as the cayanne/hot spices get into your eyes.

BUT, from running Stuffer Shack before, encounters like this should be fun, fast paced and 'rules lite', with the object to be cinematic and covered in goop at the end.
 







Allow me to endorse the Book of Iron Might by Malhavoc Press. It's got really nice rules for designing special combat maneuvers like throwing hot soup in someone's face, so that things like this can be accomplished to amusing effect without having to put together a ruling off the top of one's head.

I've been enjoying the book, although I haven't got around to implementing the system in my game.
 

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