[GG] {ATTN! Calling MDAddict, jemal and TFO} A Game of Gods OOC

Janos Audron said:
Timothy:

1) Magical Artisan = FRCS, feat section.

2) Craft Magical X = always succes. There is no rolling for the functioning of these feats. UNLESS it is a houserule you didn't tell us about...?

Okay, character approved (so far, still need some spells and SR)
 

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Tim, I'm still biassed about not allowing the MoF book and LoD. It are the two books about the organisations of the FR setting and the Magic and since we are Wizards... I can't really be happy with the excluding of those two essential books for the setting.
 

I am sorry, TFO, but as I said before, I am not very familiar with FRCS. I need to look up most of the special powers the players have now. So if I add 2 extra books I will probarly lose the big picture.

oh and Janos, would you mind scratching the part where people tell you what the dreams mean? Your character is not supposed to know that.
 

I'd like to have some custom spells. Here's the first one:

Fake Raise Dead

Necromancy
Level: Sor/Wiz 5
Components: V, S, M
Casting Time: 1 minute
Range: Touch
Target: Dead creature touched
Duration: 2 days/level
Saving Throw: Will negates (See Text)
Spell Resistance: Yes

The Wizard can bind a creatures soul to his body. This version of the spell is far less efficient than the divine version.

The same as Raise Dead, with the following exceptions:

- A Raised creature loses 1d6 levels.

- The soul of the creature (before he choses to return) may make a will safe to recognize that the caster is not truly a cleric.

- If the first safe succeed the soul may attempt another will safe to know that the spell is less efficient than the divine version.

- If the creature choses to return, wether he knows the caster is not a cleric or not, he may make another will safe. If he fails, he is bound in his body. If he succeeds, the soul can escape and go back to where it came from.

- The caster of this spell can end the spell anytime he wants. The Raised creature must be on the same plane, but the range does not matter. The creature then dies, and the soul is once again free. There is no saving throw for this effect and SR does not apply.
 
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Janos, I wouldn't mind giving you custom spells, but I believe that cleric and wizard spells do not mix, so no cleric-like spells for a wizard (however changed they are)
 

check

The Hands of Ghorus

Transmutation
Level: Sor/Wiz 5
Components: V, S
Casting Time: 1 action
Range: Touch
Target: 1 Creature
Duration: 1 hour/level or until discharged
Saving Throw: None (See Text, Harmless)
Spell Resistance: No (Harmless)

The recipient of this spell grows an extra pair of arms. These arms hinder the creature in no way, but the creature has no control over them either.

When the creature is attacked by a metal melee weapon, the hands make a touch attack (using the BAB and Int bonus of the caster) against the weapon. If the touch hits, the weapon melts immediately. If it is a magic weapon, it gets a fortitude safe against this effect.

The spell has 1d4 charges, and once the charges are gone, the spell ends. Charges are expended when the hands attack, wether the attack hits or not, or the weapons makes the safe, the charge is gone.
 

Timothy, why are you running the most magic heavy setting at a quite decent level without the appropriate books :) People who are quite "knowledgable" considering the setting kinda don't like it :p

/me looks to Janos and himself :p

We'd like it a bit (too) much to be able to at least use some stuff from it like items or rituals. I'd be willing to write them up if necissary.
 
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hmmm, this spell sounds good, balanced too.

I'll try to find some spells to compare it to, and will the say if I allow him or not when I have found them.

You could do the same, and maybe something about how the spell was created (in a previous game, and accepted by the DM back then, or thought up now, or from a book)
 

The Forsaken One said:
Timothy, why are you running the most magic heavy setting at a quite decent level without the appropriate books :) People who are quite "knowledgable" considering the setting kinda don't like it :p

/me looks to Janos and himself :p

We'd like it a bit (too) much to be able to at least use some stuff from it like items or rituals. I'd be willing to write them up if necissary.

Hmmm, I'll think about it. If you want to use just some things for the book, write them up for me, and explain why you have them in your bio.
 

This spell was based on Ghorus Toth's Metal Melt from MoF

GTMM:
Trans
Sor/Wiz 4
V, S
1 action
Reflex negates
No SR

Weapon melts.

Something like that. IDHMBIFOM.
 

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