diaglo said:bought it. read it. put it on the shelf.
Two more things stuck out glaringly. First, I am still unclear on whether you are supposed to apply the ghost template to your character upon dying, or if you leave the stats unchanged. They spend a lot of time explaining about different types of ghosts and ghostly powers, but they never come out and explicitly state that you should apply the ghost template or not. I can infer from the descriptive text in the sidebar on page 8 that you do not apply the template, but that's just a guess based on later writings. I would have appreciated a clear, outline-format step by step walkthrough on how to convert a PC to a ghost, and the book lacks that, and that disappoints me.
ForceUser said:It's unique, imaginative, and overall a boring read. I'll start with my biggest gripe about Ghostwalk, by far: the clumsy mechanic of a character with levels in a ghost class suddenly returning from the dead. They actually recommend that you keep track of a character's ghost levels' worth of hit points, skill point assignments, BAB bonuses, saving throw bonuses and feats so that if you have a "life epiphany" (the setting's term for a ghost returning to flesh and blood) you can redistribute them to your new, living class.
enworldatemylogin said:
That's what I said as well.
http://pub123.ezboard.com/fnecromancergamesfrm25.showMessage?topicID=282.topic
Xeriar said:
I thought it made it painfully clear over and over and over an over and over and over and OVER AND OVER AND OVER again that ghosts in Ghostwalk are not the ghosts from the Monster Manual, have nothing to do with them, are not undead, and to insinuate a connection is an insult...