Give this item an EGO score please

Datt said:
The player not the weapon is trying to be munchkin.

Perhaps, but his apparent "munchkinism" hasn't effected the weapon. :)

Datt said:
PS. KReynolds did you graduate from Sam in Arlington by chance?

No, but I used to live fairly close. Why do you ask? By the way, my memory is a little fuzzy...Sam Houston is a high school, right? I can't remember, but I do remember the name, and a couple family members went there.
 
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Datt said:
Yes but it also says that you can't have an extraordinary power unless you have three primary and he only has two.

Well, if its going to be bumped up, then it would make a lot of sense to take one of those definately-not-special-powers and make them a primary ability.

Datt said:
We play FR and we don't use common as a language.

Well, FR uses common, so if its house ruled that it isn't a real language, then the weapon deserves a third real language.

Datt said:
The DM of the game thought these should count as Special Powers since they aren't listed anywhere and the player really wanted them in there.

I can understand that...sort of, but just because they aren't listed doesn't mean that they instantly qualify as really powerful functions, which they certainly aren't. I just don't think they're worth that much, so I wouldn't give that much of a bonus to the item's ego.

Datt said:
Yes it means after all descendants are dead then the weapon just destroys istelf.

Then this is not a benefit at all. It's just a side effect. It shouldn't affect the item's ego in any way. If anything, it might even provide a small discount to the market price, pimarily because it has a limited lifespan, one that could possibly be more limited than usual.

Datt said:
So you would change it from a 27 to a 16 if I can count correctly. Removing two of the special purposes and changing the third to a primary ability.

Basically, yeah. I definately agree that 8 was way too low. Was the other player just confused as to how to calucate its ego or something? Or did he have some kind of reason for why he thought it should be so low?

Datt said:
This is what I am looking for as I have no experience at all with intelligent weapons.

They ain't easy. Heck, sometimes they can be a real hassle, especially when their wielder pisses them off. There's nothing worse than drawing your sword on an orc, proclaim "I shall smite you where you stand!", and having your sword go, "Nuh-uh." :D
 

He wanted an Ego of 8 so that he can make that will save :)

I don't use common in FR either, but just like the rules, a player knows one language plus one for each INT modifier, same for intellgent swords
 

Yeah Sam Houston is a high school. I was asking because I went there and I knew a kid there by the name of Keith Reynolds...or was it Kenneth. I can't remember right now but was just wondering because the last name is spelled the same. I graduated in 96. If you have a brother that went there between 94-96 and remember a kid named David that drove a beat up old 84 F-150 tell him to shoot me an e-mail.

We have our home region dilaect plus your Int modifier. So I will tell my DM to have him add 1 more language. That would bump it up to a 17 Ego. I think the player wanted it that low so just in case he does something the flail doesn't like then he can easily make the saving throw. I will have my DM check this thread out so he can decide for himself as well. I was just trying to get others opinions on this. Someone outside of the group so there is no bias at all.
 

Datt said:
Yeah Sam Houston is a high school. I was asking because I went there and I knew a kid there by the name of Keith Reynolds...or was it Kenneth. I can't remember right now but was just wondering because the last name is spelled the same. I graduated in 96. If you have a brother that went there between 94-96 and remember a kid named David that drove a beat up old 84 F-150 tell him to shoot me an e-mail.

Definately not me. I went to Lamar. My father's name is Kenneth, but seeing as how he's in his late 50s, I'm thinkin' its not him. :D
 

kreynolds said:

Well, FR uses common, so if its house ruled that it isn't a real language, then the weapon deserves a third real language.

Well, the stats are 16 Wisdom, 14 Intelligence and 10 Charisma, so the weapon would get an additional language. The player just left it out because the weapon speaks the only languages it's been around, and would pick up the third at a later date.

Then this is not a benefit at all. It's just a side effect. It shouldn't affect the item's ego in any way. If anything, it might even provide a small discount to the market price, pimarily because it has a limited lifespan, one that could possibly be more limited than usual.

Well, the fact of this is that when the item isn't in the descendant's hands, it only functions as a +3/+3 dire flail. That to me was no less than an extraordinary, but upon looking at special purposes in the book, it seemed more along those lines. Since the new weilder, which would likely wrest control over such a meager ego, would still not be able to use =any= of the special powers the flail provides.


Basically, yeah. I definately agree that 8 was way too low. Was the other player just confused as to how to calucate its ego or something? Or did he have some kind of reason for why he thought it should be so low?

Not sure since it's the first time we've even delved into figuring out an intelligent weapon. But he was definately wrong to begin with.
 

Westlake said:
Well, the stats are 16 Wisdom, 14 Intelligence and 10 Charisma, so the weapon would get an additional language. The player just left it out because the weapon speaks the only languages it's been around, and would pick up the third at a later date.

What about the fourth?

Westlake said:
Well, the fact of this is that when the item isn't in the descendant's hands, it only functions as a +3/+3 dire flail. That to me was no less than an extraordinary, but upon looking at special purposes in the book, it seemed more along those lines.

It's not really appropriate to be an extraordinary ability. If you look at the other extraordinary abilities, you'll notice that they are all useful to the wielder. I don't see how a weapon that becomes less powerful in someone else's hands is a benefit to the wielder (except in the event that a bad buy picks it up and attacks you with it). As to special purposes, that's all fine and well, but with a special purpose comes a special power, so that begs the question...what's the special power? Becoming less powerful isn't exactly a special power. Know what I mean?

Westlake said:
Since the new weilder, which would likely wrest control over such a meager ego, would still not be able to use =any= of the special powers the flail provides.

The ego doesn't really have anything to do with it though. I mean, if in someone else's hands it becomes a +3/+3 dire flail, it just kinda "goes to sleep", right? If someone else can't "wake it up", then an ego conflict won't occur. Is this not the case though?

Westlake said:
Not sure since it's the first time we've even delved into figuring out an intelligent weapon.

Intelligent items really threw me for a loop the first time I tried to figure them out too. Come to think of it, they threw me off for a good long while! :)

Westlake said:
But he was definately wrong to begin with.

In some aspects, but not all. I just think that if he's gonna be charged 32,000 gp for a weapon, he should get a 32,000 gp weapon. If not, maybe a discount is in order?
 
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Yeah, I agree the guy should atleast get something for his money. I mean, that would be like me paying 30,000 dollars on an old beat up datsun pickup. What good would that do me in the long run?

Perhaps the analogy is a little off, but I think that you get my point.
 


hammymchamham said:
He wanted an Ego of 8 so that he can make that will save :)
I have sneaky suspicion that that jab was also directed at me,I can't help it that my will save sucks and you decided my sword would make me charge in ,knock the elf over,and engage in melee. ......I need a better cloak of resistance,dang dms.
 

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