Datt said:
Yes but it also says that you can't have an extraordinary power unless you have three primary and he only has two.
Well, if its going to be bumped up, then it would make a lot of sense to take one of those definately-not-special-powers and make them a primary ability.
Datt said:
We play FR and we don't use common as a language.
Well, FR uses common, so if its house ruled that it isn't a real language, then the weapon deserves a third real language.
Datt said:
The DM of the game thought these should count as Special Powers since they aren't listed anywhere and the player really wanted them in there.
I can understand that...sort of, but just because they aren't listed doesn't mean that they instantly qualify as really powerful functions, which they certainly aren't. I just don't think they're worth that much, so I wouldn't give that much of a bonus to the item's ego.
Datt said:
Yes it means after all descendants are dead then the weapon just destroys istelf.
Then this is not a benefit at all. It's just a side effect. It shouldn't affect the item's ego in any way. If anything, it might even provide a small discount to the market price, pimarily because it has a limited lifespan, one that could possibly be more limited than usual.
Datt said:
So you would change it from a 27 to a 16 if I can count correctly. Removing two of the special purposes and changing the third to a primary ability.
Basically, yeah. I definately agree that 8 was way too low. Was the other player just confused as to how to calucate its ego or something? Or did he have some kind of reason for why he thought it should be so low?
Datt said:
This is what I am looking for as I have no experience at all with intelligent weapons.
They ain't easy. Heck, sometimes they can be a real hassle, especially when their wielder pisses them off. There's nothing worse than drawing your sword on an orc, proclaim "I shall smite you where you stand!", and having your sword go, "Nuh-uh."
