Parmandur
Book-Friend, he/him
Real talk, the Artificer works pretty well for a Witch, too.Man, this is the witch thread all over again.
Real talk, the Artificer works pretty well for a Witch, too.Man, this is the witch thread all over again.
Sounds like that's just a Paladin...? Some of this seems to be investing in a "Arcane"/"Divine" dichotomy that doesn't have much of a basis in the ga.e, other than some fluff. I just don't see the mechanical design space nor the conceptual trope space, with all of the various Gish solutions already on offer.Ooh, now I really gotta think of how exactly to describe a gish because just saying "It's not a gadgeteer" isn't a fair argument (though it is part of the argument). This is a good thing.
So mechanically in tune with the Paladin and Ranger in that it is:
A variably armored warrior with a d10 hit-die, fighting style, spellcasting up to level 5 that includes specialty spells, and class abilities that reinforce it's central theme.
Mechanically central theme of:
Channeling magic through your weapon, spells to buff or maneuver yourself around the battlefield.
Likely has weapon use as an arcane focus, extra attack at 5th level, an ability to sacrifice a spell slot to activate a central theme (I'm thinking turning on the arcane strike but that's a bit specific for this post), an 11th level that is akin to but not quite an extra attack.
Tentatively I think calling it Battlemage or Spellsword or something more in the line of generic would get the point across about what it is and what it does and then have the subclass determine it's 'Theme' like the Fighter, Rogue, Ranger, or Sorcerer. There seem to be enough variations that there is a thematic need for a gish but the variations don't have a throughline that lends the class as a whole a theme.
So, unhelpfully, I must say what it is clearly not trying for is a gadgeteer.
I think this is one of those things where we'll have to agree to disagree. I for one will never consider the artificer as a sufficient replacement for a warrior/mage type character.It has the hit dice, the Weapon and armor Proficiencies...the 5E Artificer is a warrior either magic, a Gish.
It's why I like the 'guardian' idea of an arcane half caster type class. While the wizard is looking to gather and benefit from the arcane knowledge and artifacts, the gish is looking to safeguard it and stop it being abused (usually by wizards).
I could also see the gish as the scholar warrior, someone who is martially adept because of social status or family history but a genuine scholar of the arcane when they can find the time.
We're not going to saddle this thing with 'mandatory' lore that will hamper its utility as a piece of the character building toolbox like people like to turn the warlock into are we? I keep seeing people talk about the 'story' of the class and I'm getting nervous.
So no magic-users or fighting-men? Got it.
I feel like it's a rogue/wizard myself. It gets expertise (tools only), it doesn't have a d10 HD, it doesn't natively have extra attack. Heck, early drafts had sneak attack scaling on their base attack (I liked that version with the gun or alchemical satchel). Subclasses can be used to gear them toward combat, but you can do that with the rogue and bard too.I think this is one of those things where we'll have to agree to disagree. I for one will never consider the artificer as a sufficient replacement for a warrior/mage type character.
But, the Artificer is a Martial, warrior Class, in all Subclasses. I see nothing to deny the Vishiness if the Artificer, except special pleading. Unlike a "Swordmage" or "Battlemage," at least the Artificer has a proper fictional identity.
See, this would make sense if all people were asking for was a INT half-caster class, but that’s not it.Arcane Gish has an identity. It's called Artificer.
No, the concept that has too many possible names at the moment. We have the options, we just need to narrow it down. Also, having a name chosen yet is not a valid argument against creating a new class.The concept that has no name?
I mean, the Paladin is somewhat unnecessary, but it has Tradition and literary tropes on it's side. The Gish? Not so much, it's more of a mechanical slot.to be filled of we consider "Power Source" as a concept that matters (which 5E does not). What is the literary or cinematic antecedent to the Gish...?No, the concept that has too many possible names at the moment. We have the options, we just need to narrow it down. Also, having a name chosen yet is not a valid argument against creating a new class.
The Artificer doesn't work for many reasons. Firstly, because it isn't a martial half-caster. Sure, it's a half-caster, but instead of having a d10 hit dice, all armor proficiencies, simple/martial weapon proficiency, extra attack, and weapon-focused abilities, it has a d8 hit die, cantrips, magic-item buffing features, and Infusions. That's not at all the idea of a gish that we're all thinking about. That's like claiming that the Paladin is unnecessary because Clerics have armor and weapon proficiencies.