Garthanos
Arcadian Knight
I think a teleport every turn build is just a little faster via the Assault Flavor ...Certainly for Assault Swordmages it was, yes. And to a lesser extent for others types too.
I think a teleport every turn build is just a little faster via the Assault Flavor ...Certainly for Assault Swordmages it was, yes. And to a lesser extent for others types too.
Most of those are spells on another class' list.
Very often the problem ends up being getting the elements as they are strewn in various parts of the system are prohibitively difficult (want to be a shield your allies defender and intelligence based sword guy) you might get close around level 16 (and probably still using some 3rd party elements and missing elements) or higher and will still never achieved even a halfway decent amount of that tactical teleport/blink ability. The system is strongly bent against you.LOL touche!
well, what are the basic archetypes for the subclasses both mechanically and thematically then we work backwards?What should the identity be?
So the big ones from this thread that I've liked so far are
The Sentinel (designed to protect a specific place, person, or object) which has a specific story, possibly at the Paladin level of required backstory. Some might like that because it intrinsically must tie the character to the world but I worry that would restrict players who have an idea they want to do.
The Order of Monstrosities (don't remember the name, but the one that had stuff like "Order of the Gorgon" which focused on paralysis and poison and the "Order of the Displacer" which focused on illusion and teleportation) which has a theoretical story to it but is vague enough that you could expect a setting would at least have the beast you were talking about. This seems best in-line with the WOTC style of having specific references to things but not nailing anything down and would probably receive very few complaints.
The Mystical Warrior (your powers come from training hard enough with a weapon that the natural course of magic found its way into your fighting style) which is the most generic but tends to be my favorite flavor-wise (though I am a fan of things being super-generic so I can make them fit my world easier whereas I realize some people want the story of the character to come from the class).
If I may make up a fourth one I'd go with "The Wanderer" where the class is based off the wandering ronin for hire tropes (of course cleaned up to not be accused of using a real-world culture), have the powers come from their learning off the land (knowledge picked up in their travels, could be INT or WIS), and have the personal flavor from subclasses come in the form of an environment that they learned from (an Underdark Wanderer could be a Shadowblade, an Astral Plane Wanderer would be the Gish-style Psychic-Warrior, a Wilderness Wanderer could be the Monster Hunter, a City Guard subclass could be the Mage Knight, a Wizard's Courier Wanderer could be the Spellsword, etc.)
How many variations on the theme are there? As many as there need to be. Drop it with four subclasses and everyone's gonna have their own Wanderer idea for a different environment or plane.
I think the base class could fit for the ideas people have agreed on here and then the more specific stuff can fit pretty easy for subclasses. The only worry I'd have is people comparing it to the Ranger because they have a favored terrain so I'd want to really word the story of it in a way that focuses on the Wanderer being a story about the travel where the Ranger is the story about the environment to make sure its toes don't get stepped on.
That's what I was starting the conversation with the post herewell, what are the basic archetypes for the subclasses both mechanically and thematically then we work backwards?
Are you sure this is the thread you meant to post?That's what I was starting the conversation with the post here
Here's an idea:Main question posed by this thread though is : what should the identity of this character concept (presume both mechanically & thematically unless OP says otherwise?) be, given how strong the demand for this type of playstyle is, and how many variations on the theme there are. And how do we strike a middle ground between too specific that restricts individual character stories and not enough story background to give it its own identity distinct from other classes. And how do we ensure that mechanical aspects sufficiently reinforce the thematic identity.
perhaps it goes it to how they get their magic which is really the basics of the class story.Here's an idea:
Who created Hunter's Mark?
Rangers aren't known to be scholars or researchers notdo they have the veneration of nature of druids. So a druid or wizard invented it.
What does that mean?
It means spellcasters can invent spells that they themselves wont use and overtime forget such spells.
This could be the lore behind the arcane warrior. Warriors who use "wizard spells" of divergent VSM components that scholarly wizards don't or can't use anymore. Ancient spells recently discovered, ignored or held secret by old races.
Many warriors in history (*including european knights) were highly educated for their era, and had elaborate books lots of diagrams describing forms and methods of what they did the maneuvers were often very poetically named. The idea that warriors cannot be scholarly seems very much a form of bigotry (a zero impact one admittedly). One of the most famous and frightening branches of fencing was a martial science featuring math and medicine as components (look up la Destreza).Here's an idea:
Who created Hunter's Mark?
Rangers aren't known to be scholars or researchers notdo they have the veneration of nature of druids. So a druid or wizard invented it.
What does that mean?
It means spellcasters can invent spells that they themselves wont use and overtime forget such spells.
This could be the lore behind the arcane warrior. Warriors who use "wizard spells" of divergent VSM components that scholarly wizards don't or can't use anymore. Ancient spells recently discovered, ignored or held secret by old races.
Many warriors in history (*including european knights) were highly educated for their era, and had elaborate books lots of diagrams describing forms and methods of what they did the maneuvers were often very poetically named. The idea that warriors cannot be scholarly seems very much a form of bigotry. One of the most famous and frightening branches of fencing was a martial science featuring math and medicine as components (look up la Distreza).
My 4e character Alec Cor Deran an Intelligent Blademaster Swordmage similarly scribed his craft in books describing the spells of form and function he was born with a native talent to use predictive intelligence and quick thinking to fight. (Gained in a feat)

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.