cbwjm
Legend
I only really know of the WoW archetype which seems like arcane to me. A heavily armoured warrior using death and frost magic.The divine death knight and the arcane death knight are two different concepts.
I only really know of the WoW archetype which seems like arcane to me. A heavily armoured warrior using death and frost magic.The divine death knight and the arcane death knight are two different concepts.
This is where I am less useful as I have not played 1-4e. If you want to give me a description of each I'd be grateful.You could be right there.
What about we assemble a starting list of the archetypes we need and see what that looks like?
My initial thoughts are :
• OD&D Elf race
• 4e Assault Swordmage
• 4e Shielding Swordmage
• Jedi (Knight only? Consular? Sentinel?)
• 3.5e dusk blade
• The Witcher (?)
• Bladesinger (?)
• Githyanki Gish (?)
• Wuxia Sword Saint (?)
What would you add or subtract from that list?
I only really know of the WoW archetype which seems like arcane to me. A heavily armoured warrior using death and frost magic.
Agreed that bladesinger seems the closest "as is" that we have available right now mechanically, but for many people it's not "fighter-y" enough and the EK isn't "magic-y" enough, so people are looking for something in-between. Both of those are also missing aspects strongly associated with implementations from past editions and other genres.I think the bladesinger does several of those already since it gets you light armor and lets you choose a weapon.
Elf race - take a longsword or shortsword
Jedi - bladesong+mage armor is effectively improved mage armor. Retool shadowblade spell for a lightsaber
Sheilding swordmage - choose any 1-handed weapon and shield spell
What should the identity be?what should the identity of this character concept (presume both mechanically & thematically unless OP says otherwise?) be, given how strong the demand for this type of playstyle is, and how many variations on the theme there are. And how do we strike a middle ground between too specific that restricts individual character stories and not enough story background to give it its own identity distinct from other classes. And how do we ensure that mechanical aspects sufficiently reinforce the thematic identity.
That's the challenge.
How would you create a paladin or cleric that could do the sorts of things a Jedi does?Jedi's are Paladins or Clerics.
Spell selection, I reckon. Partly depends on which Jedi, in which piece of fiction you are talking about: in Knights of the Old Republic, they were definitely Clerics and Paladins. d6 Star Wars Jedi were generally considerably less stabnerdy than either Clerics or Paladins already are.How would you create a paladin or cleric that could do the sorts of things a Jedi does?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.