Whizbang Dustyboots
Gnometown Hero
All powered by Greyskull.We could have had classes like the Raging-Man, the Healing-Guy, the Music-Man, the Nature-Guru, or the Pact-Making-Dude.
All powered by Greyskull.We could have had classes like the Raging-Man, the Healing-Guy, the Music-Man, the Nature-Guru, or the Pact-Making-Dude.
it sounds super modern or like a guy who is just seeing one for the first time, not the formal name of a thing.I too hate helpful and descriptive things. I rip all the labels off my cans before I put them in the cupboard.
Let's be real here: a spell slinging warrior is not a thing we have a word for because it wasn't a thing in our real-world history.
"I have the Power."All powered by Greyskull.
Is Glamdring also under copyright?We can't call the class 'Gandalf'! We'll get sued by the Tolkien Estate!
Just because English is a lazy language that stole other people's compound words instead of making its own like a grown-up tongue.it sounds super modern or like a guy who is just seeing one for the first time, not the formal name of a thing.
Fair enough. "Swordmage."Just because English is a lazy language that stole other people's compound words instead of making its own like a grown-up tongue.
I think this is way too OP, two of the things you do are things specifically recommended against by the game designers for homebrew - changing the action mechanic and changing the concentration mechanic, and that is without the extra things even.1.) Make this a wizard subclass.
2.) At 2nd level they gain martial weapons, medium armor and shields. They also gain a single elemental power they can emanate from their weapon (flaming sword, etc...) for an extra d4 (that grows to d6 at 6th, d8 at 11th, and finally d10 at 17th). In addition to lighting on fire, they'd also be able to do something (cold slows 10 feet, fire provides light and can ignite, acid does double damage to objects, etc... Additionally, they gain temp hps whenever they cast a spell (to make up for their low wizard hps).
3.) Give it access to unique 'spellstrike' spells at lower levels similar to the smite spells of the paladin. Also allow them to concentrate on two spells at once when both spells target only them.
4.) At 6th level, give them the ability to cast a spell as a bonus action, but only on a target that has been hit by their weapon attack that round. They would not get multiattack. They also gain heavy armor here.
5.) At 10th level they get resistance to damage from spells.
6.) At 14th they can concentrate on as many spells as they wish, so long as the spells target only them.
I disagree with this. I think with the exception of Warlock, there is very little story built into any of the classes. Even Clerics don't really require devotion to their God necessarily, and d&d novels have multiple examples clerics of luke-warm faith or even clerics who flat don't or refuse to worship their God.I mean, all classes apart from the 'core three' have a story behind them. A paladin has sworn an oath and gains their power from it. A cleric follows a god and is powered by their faith. A ranger protects civilisation from the wilderness.
Some of these are more loose from others, but they're all there. For a gish class, there needs to be more than 'this guy can swing a sword and cast a spell' as their entire class background.
This is a good post because it does get everyone to intrinsically know what the identity of the Battlemage is: A Martial Intelligence Half-Caster that is NOT an Artificer.Arcane Gish has an identity. It's called Artificer.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.