PhantomNarrator
First Post
I'm in the process of considering some house rules for my next D&D game, and I think the fighter needs a little something extra to level the playing field with the spellcasters. I don't want to do anything too radical, but I'm currently running Hackmaster and I'm rather fond of the "exploding die" rule. Basically, if you roll the maximum on the damage die of a weapon, you get to roll again and add that roll minus 1 to the total, continuing the process until you finally roll less than the maximum possible roll for that die.
I figure this is a simple but significant class feature that might bring some of the shine back to the fighters.
Is this a bad idea? Should I make it a feat with a specific weapon perhaps? Any thoughts out there?
I figure this is a simple but significant class feature that might bring some of the shine back to the fighters.
Is this a bad idea? Should I make it a feat with a specific weapon perhaps? Any thoughts out there?