CRGreathouse
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fuindordm said:I like the mechanics for Deep Trance and Walking on Water.
I'm actually fairly proud of the deep trance, but walking on water still leaves me unsatisfied. Maybe it can grant a flat or sliding bonus and change the movement penalties to bonuses -- that would solve a few problems, yes?
fuindordm said:Rather than the contemplative path, why not have an artist path that grants the bardic music chain for real, usable on others? This would give them some use for having Perform as a class skill. When I think of a contemplative, I think more of a monk inclined to deep meditation for days at a time, but I'm not sure what you could do with that.
You're working backward from the way I'm working: I wanted a contemplative path, so I found mechanics that could work to simulate it (reasonable powers, plus a mechanic that encourages ranks in Concentration). You're taking these cobbled-together mechanics and trying to fit a path to them. I have no problems with an Artist path, but I do want to have a contemplative if possible -- and unless I can come up with mechanically distinct abilities I won't use the Artist. It is a good thought though, and I like the idea of encouraging Perform (esp. as it's fitting, flavor-wise).
fuindordm said:Priest path: this is, I think, too good. At least make it so that a mystic needs Wis = 10+spell level, not that most mystics will be neglecting Wis anyway--it powers a lot of their abilities. It just feels wrong to break what is so far a universal rule for no good reason.
Compared to the cleric, a priest-path mystic looks pretty shabby. A warrior-priest mystic (same saves) could get 9th-level spells and 2 domains at the cost of half her powers, but only casts one spell per level (versus 5+ per level for the cleric).
Removing the Wis requirement doesn't mean anything for powerful characters, but it lets weak and nontraditional characters (think savant path) be useful.
fuindordm said:How about this for the Contemplative path:
Gain Spot and Listen as class skills, +2 to rank for choosing mystic powers, with a DC 15 Concentration check their meditation is as restful as sleep but they retain full awareness of surroundings.
Then Artist:
Can sing, chant, pray or dance so as to duplicate bardic music effects: countersong, fascinate, inspire courage, inspire competence, and inspire greatness as a bard of equal level. The mystic uses an appropriate perform skill to activate these abilities, and must maintain sufficient ranks in the skill as a bard.
I also think that adding spot and listen to the scholar path is inappropriate, and Contemplative seems like a good place for them.
Your argument is fairly convincing.
fuindordm said:Maybe give the scholar path search instead, or else merge Lorekeeper and Scholar which seem somewhat redundant. Bardic Knowledge is entirely in the DM's hands, it's not a very powerful ability after all.
The mystic power Prowess is at a very high level for its effect, don't you think?
I might lower the level for Prowess, especially now that it's appropriately limited. I might add another ability to Lorekeeper or replace the existing one, I don't know.
fuindordm said:I've already complained about the slow fall ability being part of the core, so I won't do it again. But adding the monk weapons to their proficiencies also seems inappropriate for any but the warrior and killer paths. I'd be inclined to just give them access to simple weapons and no armor proficiencies, and have those two paths add some proficiencies on top of that.
I could do that, but it adds complexity I'd prefer to avoid. I'd rather just give the proficiencies even if they're not strictly needed just to give the option. I mean how many paladins have you seen using punching daggers or sorcerers using sickles?
As they stand, the warrior and killer paths are probably 2 of the best 3 pahts out there, so I don't think strengthening them is worthwhile.
fuindordm said:I'd like to be able to use this class to represent everything from a peasant spiritual hermit to the warrior-monk traditions--the only unifying theme is a special strength of spirit due to their focus on contemplation, mental and spiritual discipline, as seen in the fixed powers (heart of fire, purity of body, etc.)
Yes, I agree in principle, and I'd still like to remove slow fall from the core. I just don't know quite how to do it.
What if I had two charts of abilities--major and minor--and put slow fall on the minor abilities table? This would give some variety to the way we cost abilities, and would allow us to more easily add abilities and change the power of the class as we test it.