Hussar
Legend
PapersAndPaychecks said:The problem is that D&D has a long history of being built on the back of fan-contributions when the fans weren't compensated for their work? And the Open Gaming movement was supposed to stop that?
Never mind what Morrus said, but, if you publish under the OGL, then you lose any chance of compensation for your idea anyway. If you reserve material as IP, then it's no different than if you didn't use the OGL at all.
In any case, you can still profit from your idea. That's what's being ignored here. There is nothing stopping you from posting your game world on Gleemax and then publishing it. The only difference is, WOTC could do exactly the same thing.
But, let's look at this IP you're talking about. Mind Flayers, submitted by Charles Stross are actually ripped from a George RR Martin story. The material wasn't his to submit in the first place. The TOU here would say that WOTC couldn't use that material because you didn't have the right to submit it in the first place.
Now, if you had a license to use that material and then posted it to Gleemax, you'd be handing over your license to WOTC. That would be utterly and completely foolish to do. Then again, posting it on EnWorld would likely be just as foolish anyway.