Glove of Storing too powerful?

Artoomis said:


Wrong. Shrink Item lasts 1 day/lvl, so eventually the duration will expire, then what? It's easy enough to say it then reappears in your hand, but that's a new rule (you didn't snap your fingers, after all). And what happens if something else is already in your hand? It drops on the ground. I suppose, but that's aother new rule. That's two new rules needed, and that's only for one spell.

You aren't casting Shrink Item, you are using a magic item that does something similar to the spell. Big difference. That spell is just a prerequisite...that's it! If it were actually casting the spell, it would say so like it does in all the other magic items that are actually casting spells (for example, the Scabbard of Keen Edges, ring of invisibility, freedom of movement, or feather falling and LOTS of others). There is no duration to how long you may store an item in the Gloves of Storing.
 

log in or register to remove this ad

jontherev,

I think artoomis and Ice bear are referring to an item that is shrunk down to under the glove of storing's 20 pound limit through a shrink item spell. If the duration keeps going, the question is what happens when it runs out and you are now storing a hundred pound object.
 

Another potential abuse problem: assume you had one of these on your left hand and used it to store a shield. Couldn't you fight with a two handed weapon, then at the end of your turn retrieve the shield (shifting your weapon to the other hand).

At the start of your next turn, you store the shield, attack with your two handed weapon, and then retrieve the shield again. Seems silly, but if it helps your AC between your turns it would probably be worth it (especially if you can store a tower shield).

It says you store things "with a command", so that means a move-equivalent action right? At least this would slow it down a little, even if retrieving is free.

My interpretation of the description is that it takes a command word to store things in the glove. Thus, a standard action, not a move equivelant. The wording is a little vague, unfortunately, but that is what I would rule.
 

I may be wrong, but I think that what they are talking about is taking something that would normally weight more than 20 lbs and casting shrink item on it to put in the gloves of storing. The question being what would happen if the duration of spell continued while in the gloves, and what would happen when it ended. If this were the case I would think that it would have the same effect as if the effect of the gloves were suppressed or dispelled that being the item would instantly appear. I believe this to be case as the item no longer meets the requirements to used with the gloves and so they would cease to function on it. Much like if you loose access to a prerequisite for an ability you can no longer use that ability until the prerequisite is restored.
 
Last edited:

Hejdun said:


My interpretation of the description is that it takes a command word to store things in the glove. Thus, a standard action, not a move equivelant. The wording is a little vague, unfortunately, but that is what I would rule.



The only problem with that,if you look at the first post of this thread, is that there is evidently eratta saying that retrieving and storing items with the gloves is a free action.
 

Voadam said:
Jontherev

If only the object is shrunk down, then are the gloves a quick way to clean things because dirt and mud will not shrink with the item? Is this a way to save an item from alchemist's fire? If an item is on fire is that part of the item but if a nystul's magic aura was on it the fact that the item detects as magic is not part of the item?

I suppose so since dirt and mud are not part of the item. I don't have much exp. w/alchemist's fire. If it's just normal fire, then it would work like the item description says about lit torches. A fireball would work the same way I think, if it caught something on fire that you wished to extinguish at a later time (since that is all you accomplish by storing it...it will light up as soon as you retrieve it). Any item that is on fire would work just like the Gloves of Storing say...a lit torch goes out and lights back up when you retrieve it. It makes sense that any other item would do the same. I don't see how Nystul's Magic Aura has anything to do with this thread. Please explain.
 

NMA is just used as an example of a spell that affects an item. A more appropriate comparison is probably a light spell which makes an item glow as if it were lit by a torch.

I'm just thinking of an active spell as part of an object here. The same with dirt, stains etc. I consider a mud stained coat one item, including the mud. Similarly a coat with buttons is still one item even though individual buttons are considered one item each when alone. Similarly, a stick with light or NMA (to make it look like a wand) I am considering one item. Whether it is on fire, muddy, or enspelled, I consider it one item. Similarly a pouch with coins inside it, I consider one item.

From the item description I don't see a difference between the shrinking and the stasis and the example given is a torch and its fire.
 

Voadam wrote:

"jontherev,

I think artoomis and Ice bear are referring to an item that is shrunk down to under the glove of storing's 20 pound limit through a shrink item spell. If the duration keeps going, the question is what happens when it runs out and you are now storing a hundred pound object."

DOH!:eek: Ah, that makes more sense. However, I would rule you can't do this because the spell is used in crafting the item and spells don't generally stack (even though you aren't technically casting the spell using the Gloves). Similar to having Expeditious Retreat cast on yourself while wearing Boots of Striding and Springing won't do you any good. Or casting Jump while wearing a ring of jumping. Barring that, I'd say it just explodes out of the Gloves (no damage to Gloves though), so hopefully the item wasn't too big for your britches.:D
 

Alchemists fire is like greek fire/napalm. you throw it and it burns for an extra round.

From the srd:
"Alchemist's Fire: Alchemist's fire is a sticky, adhesive substance that ignites when exposed to air. Throw a flask of alchemist's fire as a grenadelike weapon.

On the round following a direct hit, the target takes an additional 1d6 points of damage. The target can take a full-round action to attempt to extinguish the flames before taking this additional damage. It takes a successful Reflex saving throw (DC 15) to extinguish the flames. Rolling on the ground allows the character a +2 bonus. Leaping into a lake or magically extinguishing the flames automatically smothers the flames."
 

Voadam said:
NMA is just used as an example of a spell that affects an item. A more appropriate comparison is probably a light spell which makes an item glow as if it were lit by a torch.

I'm just thinking of an active spell as part of an object here. The same with dirt, stains etc. I consider a mud stained coat one item, including the mud. Similarly a coat with buttons is still one item even though individual buttons are considered one item each when alone. Similarly, a stick with light or NMA (to make it look like a wand) I am considering one item. Whether it is on fire, muddy, or enspelled, I consider it one item. Similarly a pouch with coins inside it, I consider one item.

From the item description I don't see a difference between the shrinking and the stasis and the example given is a torch and its fire.

I see an item with the light spell cast on it as an item with a light spell cast on it. A torch, on the other hand, is a wooden stick that has one end of it whose molecules has been excited to the point where it produces fire. Thus, if the first item is put into stasis, I don't see why the light spell should be affectedas it is the item that's put into stasis, not the spell. On the other hand, an item that's on fire would still be on fire when you take it out of stasis, as the molecules are still in the same state as before. You can't really compare the two.

IceBear
 
Last edited:

Remove ads

Top